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2025-06-30Use combined hardware constantsRangi421-1/+1
2025-06-30Replace hardware_constants.asm with hardware.inc (#511)Rangi1-1/+1
2024-09-24Identify `wCurrentMapScriptFlags` bits (#467)Sylvie1-4/+4
2024-09-18Split `hSpriteIndexOrTextID` into `hSpriteIndex` and `hTextID` (#462)Sylvie1-3/+3
Also identify `wPPUpCountAndMaxPP`
2024-07-16Identify various flag labels and bit constants (#454)Sylvie1-3/+3
2023-07-13Add macros, constants, and labels for map scripts and text (#367)vulcandth1-82/+84
This introduces `def_script_pointers`, `def_text_pointers`, and `object_const_def` macros, and applies them to all maps. Most other map labels have also been identified.
2021-05-31Clean many labels of scripts of all gymsYoann Fievez1-15/+15
2021-04-13The 'def_trainers' macro checks that trainers' event flag bits are correct ↵Rangi1-1/+3
(#318)
2020-11-14Fix file modesdannye1-0/+0
2020-11-04Sync with pokereddannye1-81/+60
2020-07-18Consistent labels for Gym name scriptsRangi1-6/+6
2020-07-14Use a 'trainer' macro for trainers in scripts/Rangi1-25/+4
2020-07-14Clean up some data, using macros for multiline list entriesRangi1-3/+3
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi1-5/+5
2020-07-05TM/HM constants named after movesRangi1-1/+1
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi1-41/+41
2020-07-03H_CONSTANTNAMES -> hConstantNamesRangi1-1/+1
2020-05-20Sync with pokereddannye1-72/+66
2019-01-01Rename map files, labels, and constants to be consistent and work with ↵Rangi1-267/+0
Polished Map
2016-07-20Clean up redundant labelsdannye1-1/+0
fix trainer header numbering
2016-07-18Clean up text commandsdannye1-1/+1
2016-06-11remove address commentsYamaArashi1-36/+36
2016-06-11More syncing with pokereddannye1-1/+1
from April 8, 2016 to present
2016-06-11Sync with pokereddannye1-7/+7
from August 29, 2015 to April 6, 2016
2016-06-08Pikapic animation function labelspikalaxalt1-18/+23
2016-06-08Part 1 of syncing with pokered.IIMarckus1-36/+36
2016-01-03Fix game time labelsPikalaxALT1-1/+1
2015-10-29overworld item & movement code, cable club code, remove more instances of ↵luckytyphlosion1-2/+2
W_, add PIKAHAPPY_TRADE Also make replace.sh take args
2015-10-18Complete documentation of bank3luckytyphlosion1-1/+1
Also: split out bcd predefs from yellow/main.asm, start removing traces of W_
2015-08-30No more W_dannye1-9/+9
2015-08-05Use more lbdannye1-2/+2
and other clean up
2015-07-25yet more namingYamaArashi1-2/+2
2015-07-24named animation functions/variablesYamaArashi1-1/+1
2015-07-20gym leader eventsYamaArashi1-4/+4
2015-07-20enumerate eventsYamaArashi1-18/+12
2015-07-19Name sound effectsdannye1-1/+1
2015-07-18fix variable namingYamaArashi1-3/+3
2015-07-03No more ldhU-Daniel-PC\Daniel1-2/+2
2015-07-03TX_ASMU-Daniel-PC\Daniel1-5/+5
2015-07-03Rename/organize part 2 of 4U-Daniel-PC\Daniel1-29/+29
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2014-09-14Commented/labelled misc functionsYamaArashi1-3/+3
2014-09-13Commented more sprite and map codeYamaArashi1-1/+1
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch1-2/+1
2014-06-16Remove generated "indirect jump" comments.yenatch1-1/+1
The destination is obvious when using the predef macro.
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-17/+17
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-25Rename joypad registers.yenatch1-2/+2
2014-05-18Pull map scripts out of main.asmU-Fish-PC\Daniel1-0/+275