aboutsummaryrefslogtreecommitdiffstats
path: root/scripts/ViridianCity.asm (unfollow)
Commit message (Collapse)AuthorFilesLines
2020-11-14Fix file modesdannye1-0/+0
2020-08-28Use decimal, not hex, for sprite (object) coordinates in map scriptsRangi1-4/+4
2020-07-16Revise some map scripts, mostly for getting itemsRangi1-13/+13
2020-07-06Specify the ldh instruction, don't turn ld into ldhRangi1-13/+13
2020-07-05TM/HM constants named after movesRangi1-1/+1
2020-07-05Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi1-1/+1
2020-07-04Port pokecrystal's formatting of text commands and special charactersRangi1-51/+51
2020-07-03Replace raw hex values with HRAM constantsRangi1-16/+16
To do: turn constants into labels and use ldh
2019-10-07Deobfuscate Viridian Citydeak311andris1-22/+22
2019-01-01Rename map files, labels, and constants to be consistent and work with ↵Rangi1-4/+4
Polished Map
2016-07-18Clean up text commandsdannye1-1/+2
2016-06-11remove address commentsYamaArashi1-38/+38
2015-08-30No more W_dannye1-18/+18
2015-08-29use the new battle type constantsYamaArashi1-1/+1
2015-08-05Use more lbdannye1-1/+1
and other clean up
2015-07-21named most of the used eventsYamaArashi1-4/+4
2015-07-20gym leader eventsYamaArashi1-1/+1
2015-07-20enumerate eventsYamaArashi1-14/+7
2015-07-18fix variable namingYamaArashi1-3/+3
2015-07-17More direction constantsdannye1-1/+1
facing directions, npc movement, joypad
2015-07-03TX_ASMU-Daniel-PC\Daniel1-6/+6
2015-07-03Rename/organize part 2 of 4U-Daniel-PC\Daniel1-22/+22
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2014-09-09Labelled and commented mostly sprite-related thingsYamaArashi1-4/+4
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-21/+21
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-25Rename joypad registers.yenatch1-5/+5
2014-05-18Pull map scripts out of main.asmU-Fish-PC\Daniel1-0/+333