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path: root/scripts/ViridianCity.asm (follow)
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* Fix file modesdannye2020-11-14
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* Use decimal, not hex, for sprite (object) coordinates in map scriptsRangi2020-08-28
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* Revise some map scripts, mostly for getting itemsRangi2020-07-16
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* Specify the ldh instruction, don't turn ld into ldhRangi2020-07-06
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* TM/HM constants named after movesRangi2020-07-05
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* Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi2020-07-05
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* Port pokecrystal's formatting of text commands and special charactersRangi2020-07-04
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* Replace raw hex values with HRAM constantsRangi2020-07-03
| | | | To do: turn constants into labels and use ldh
* Deobfuscate Viridian Citydeak311andris2019-10-07
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* Rename map files, labels, and constants to be consistent and work with ↵Rangi2019-01-01
Polished Map