| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | Fix file modes | dannye | 2020-11-14 |
| | | |||
| * | Use decimal, not hex, for sprite (object) coordinates in map scripts | Rangi | 2020-08-28 |
| | | |||
| * | Revise some map scripts, mostly for getting items | Rangi | 2020-07-16 |
| | | |||
| * | Specify the ldh instruction, don't turn ld into ldh | Rangi | 2020-07-06 |
| | | |||
| * | TM/HM constants named after moves | Rangi | 2020-07-05 |
| | | |||
| * | Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow | Rangi | 2020-07-05 |
| | | |||
| * | Port pokecrystal's formatting of text commands and special characters | Rangi | 2020-07-04 |
| | | |||
| * | Replace raw hex values with HRAM constants | Rangi | 2020-07-03 |
| | | | | | To do: turn constants into labels and use ldh | ||
| * | Deobfuscate Viridian City | deak311andris | 2019-10-07 |
| | | |||
| * | Rename map files, labels, and constants to be consistent and work with ↵ | Rangi | 2019-01-01 |
| Polished Map | |||
