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* Replace hardware_constants.asm with hardware.inc (#511)Rangi2025-06-301-1/+1
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* Split `hSpriteIndexOrTextID` into `hSpriteIndex` and `hTextID` (#462)Sylvie2024-09-181-3/+3
| | | Also identify `wPPUpCountAndMaxPP`
* Identify various flag labels and bit constants (#454)Sylvie2024-07-161-1/+1
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* Add macros, constants, and labels for map scripts and text (#367)vulcandth2023-07-131-115/+117
| | | This introduces `def_script_pointers`, `def_text_pointers`, and `object_const_def` macros, and applies them to all maps. Most other map labels have also been identified.
* Use ~X instead of $ff ^ XRangi2021-11-231-2/+2
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* Fix file modesdannye2020-11-141-0/+0
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* Use decimal, not hex, for sprite (object) coordinates in map scriptsRangi2020-08-281-4/+4
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* Revise some map scripts, mostly for getting itemsRangi2020-07-161-13/+13
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* Specify the ldh instruction, don't turn ld into ldhRangi2020-07-061-13/+13
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* TM/HM constants named after movesRangi2020-07-051-1/+1
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* Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi2020-07-051-1/+1
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* Port pokecrystal's formatting of text commands and special charactersRangi2020-07-041-51/+51
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* Replace raw hex values with HRAM constantsRangi2020-07-031-16/+16
| | | | To do: turn constants into labels and use ldh
* Deobfuscate Viridian Citydeak311andris2019-10-071-22/+22
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* Rename map files, labels, and constants to be consistent and work with ↵Rangi2019-01-011-0/+327
Polished Map