| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2020-05-20 | Sync with pokered | dannye | 1 | -279/+0 | |
| 2019-01-01 | Rename map files, labels, and constants to be consistent and work with ↵ | Rangi | 1 | -214/+0 | |
| Polished Map | |||||
| 2018-11-18 | Rename spritestatedata structs. | luckytyphlosion | 1 | -4/+4 | |
| 2016-08-15 | Use emotion bubble constants in map scripts. | IIMarckus | 1 | -1/+1 | |
| 2016-07-18 | Clean up text commands | dannye | 1 | -1/+1 | |
| 2016-06-11 | remove address comments | YamaArashi | 1 | -24/+24 | |
| 2016-06-11 | Sync with pokered | dannye | 1 | -10/+10 | |
| from August 29, 2015 to April 6, 2016 | |||||
| 2016-06-09 | Implement handy text macros from yellow | pikalaxalt | 1 | -2/+4 | |
| 2016-06-08 | Part 1 of syncing with pokered. | IIMarckus | 1 | -16/+16 | |
| 2016-06-08 | No more standalone WRAM addresses in the Event Flags array | pikalaxalt | 1 | -2/+1 | |
| 2016-06-06 | More Pikachu function documentation | pikalaxalt | 1 | -1/+1 | |
| 2016-06-06 | Split out pikachu engine functions; sprite state data macros | pikalaxalt | 1 | -7/+7 | |
| 2016-05-31 | Vermilion Fan Club | pikalaxalt | 1 | -3/+3 | |
| 2016-05-30 | Bill's House | pikalaxalt | 1 | -91/+159 | |
| 2016-05-27 | Vermilion City scripts | pikalaxalt | 1 | -1/+1 | |
| 2015-12-22 | Fewer underscores in constants | luckytyphlosion | 1 | -1/+1 | |
| dannye | |||||
| 2015-12-14 | Fewer underscores in constants | dannye | 1 | -1/+1 | |
| 2015-08-30 | No more W_ | dannye | 1 | -7/+7 | |
| 2015-08-05 | Use more lb | dannye | 1 | -1/+1 | |
| and other clean up | |||||
| 2015-07-24 | more naming variables | YamaArashi | 1 | -4/+4 | |
| 2015-07-21 | named most of the used events | YamaArashi | 1 | -6/+6 | |
| 2015-07-20 | enumerate events | YamaArashi | 1 | -12/+6 | |
| 2015-07-18 | fix variable naming | YamaArashi | 1 | -3/+3 | |
| 2015-07-17 | More direction constants | dannye | 1 | -3/+16 | |
| facing directions, npc movement, joypad | |||||
| 2015-07-04 | Start using text predef macros | dannye | 1 | -3/+4 | |
| also sprite direction constants | |||||
| 2015-07-03 | TX_ASM | U-Daniel-PC\Daniel | 1 | -3/+3 | |
| 2015-07-03 | Rename/organize part 2 of 4 | U-Daniel-PC\Daniel | 1 | -15/+15 | |
| rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | |||||
| 2014-09-25 | Make Hide/Show objects more dynamic | U-Daniel-PC\Daniel | 1 | -4/+4 | |
| be on the look out for more static ids in the wild unused constants are still included because a script could be written to check whether the player has picked up an item/fought a legendary etc. | |||||
| 2014-09-13 | Commented more sprite and map code | YamaArashi | 1 | -1/+1 | |
| 2014-09-09 | Labelled and commented mostly sprite-related things | YamaArashi | 1 | -1/+1 | |
| 2014-06-16 | Use macros for predef calls/jumps instead of static ids. | yenatch | 1 | -8/+4 | |
| 2014-05-26 | Remove most static wram addresses. Use labels instead. | yenatch | 1 | -15/+15 | |
| For unknown addresses, use "w<address>". Label overleads are still an issue. | |||||
| 2014-05-25 | Rename joypad registers. | yenatch | 1 | -3/+3 | |
| 2014-05-18 | Pull map scripts out of main.asm | U-Fish-PC\Daniel | 1 | -0/+208 | |
