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2020-05-20Sync with pokereddannye1-85/+0
2019-01-01Rename map files, labels, and constants to be consistent and work with ↵Rangi1-89/+0
Polished Map
2016-06-12Remove the last address commentsdannye1-2/+2
except for wram.asm and sram.asm also delete unused yellow file
2016-06-11remove address commentsYamaArashi1-11/+11
2016-06-11More syncing with pokereddannye1-1/+1
from April 8, 2016 to present
2016-06-11Sync with pokereddannye1-2/+3
from August 29, 2015 to April 6, 2016
2016-06-08Part 1 of syncing with pokered.IIMarckus1-13/+13
2016-05-30TX_SFX_KEY_ITEM and `mapconst` macropikalaxalt1-1/+1
2016-05-27Blue's Housepikalaxalt1-17/+16
2016-05-27Vermilion City scriptspikalaxalt1-1/+1
2016-01-29Macrofy sprite status data in WRA0PikalaxALT1-14/+18
2015-08-30No more W_dannye1-2/+2
2015-08-05Use more lbdannye1-1/+1
and other clean up
2015-07-24more naming variablesYamaArashi1-1/+1
2015-07-21named most of the used eventsYamaArashi1-3/+3
2015-07-20enumerate eventsYamaArashi1-8/+4
2015-07-03More TX_ASMU-Daniel-PC\Daniel1-1/+1
2014-09-25Make Hide/Show objects more dynamicU-Daniel-PC\Daniel1-1/+1
be on the look out for more static ids in the wild unused constants are still included because a script could be written to check whether the player has picked up an item/fought a legendary etc.
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch1-2/+1
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-5/+5
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-18Pull map scripts out of main.asmU-Fish-PC\Daniel1-0/+90