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* Remove the last address commentsdannye2016-06-121-2/+2
| | | | | except for wram.asm and sram.asm also delete unused yellow file
* remove address commentsYamaArashi2016-06-111-11/+11
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* TX_SFX_KEY_ITEM and `mapconst` macropikalaxalt2016-05-301-1/+1
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* Macrofy sprite status data in WRA0PikalaxALT2016-01-291-14/+18
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* No more W_dannye2015-08-301-2/+2
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* Use more lbdannye2015-08-051-1/+1
| | | | and other clean up
* more naming variablesYamaArashi2015-07-241-1/+1
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* named most of the used eventsYamaArashi2015-07-211-3/+3
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* enumerate eventsYamaArashi2015-07-201-8/+4
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* More TX_ASMU-Daniel-PC\Daniel2015-07-031-1/+1
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* Make Hide/Show objects more dynamicU-Daniel-PC\Daniel2014-09-251-1/+1
| | | | | | | be on the look out for more static ids in the wild unused constants are still included because a script could be written to check whether the player has picked up an item/fought a legendary etc.
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-161-2/+1
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* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-5/+5
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Pull map scripts out of main.asmU-Fish-PC\Daniel2014-05-181-0/+90