| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | Blue's House | pikalaxalt | 2016-05-27 |
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| * | Vermilion City scripts | pikalaxalt | 2016-05-27 |
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| * | Use more lb | dannye | 2015-08-05 |
| | | | | | and other clean up | ||
| * | more naming variables | YamaArashi | 2015-07-24 |
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| * | named most of the used events | YamaArashi | 2015-07-21 |
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| * | enumerate events | YamaArashi | 2015-07-20 |
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| * | More TX_ASM | U-Daniel-PC\Daniel | 2015-07-03 |
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| * | Make Hide/Show objects more dynamic | U-Daniel-PC\Daniel | 2014-09-25 |
| | | | | | | | | be on the look out for more static ids in the wild unused constants are still included because a script could be written to check whether the player has picked up an item/fought a legendary etc. | ||
| * | Use macros for predef calls/jumps instead of static ids. | yenatch | 2014-06-16 |
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| * | Remove most static wram addresses. Use labels instead. | yenatch | 2014-05-26 |
| | | | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue. | ||
| * | Pull map scripts out of main.asm | U-Fish-PC\Daniel | 2014-05-18 |
