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* Blue's Housepikalaxalt2016-05-27
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* Vermilion City scriptspikalaxalt2016-05-27
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* Use more lbdannye2015-08-05
| | | | and other clean up
* more naming variablesYamaArashi2015-07-24
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* named most of the used eventsYamaArashi2015-07-21
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* enumerate eventsYamaArashi2015-07-20
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* More TX_ASMU-Daniel-PC\Daniel2015-07-03
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* Make Hide/Show objects more dynamicU-Daniel-PC\Daniel2014-09-25
| | | | | | | be on the look out for more static ids in the wild unused constants are still included because a script could be written to check whether the player has picked up an item/fought a legendary etc.
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-16
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* Remove most static wram addresses. Use labels instead.yenatch2014-05-26
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Pull map scripts out of main.asmU-Fish-PC\Daniel2014-05-18