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* Clean up redundant labelsdannye2016-07-20
| | | | fix trainer header numbering
* remove address commentsYamaArashi2016-06-11
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* Fix game time labelsPikalaxALT2016-01-03
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* Label elite four scripts more completely.Marcus Huderle2015-12-18
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* No more W_dannye2015-08-30
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* Use more lbdannye2015-08-05
| | | | and other clean up
* named animation functions/variablesYamaArashi2015-07-24
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* named most of the used eventsYamaArashi2015-07-21
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* enumerate eventsYamaArashi2015-07-20
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* miscYamaArashi2015-07-18
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* fix variable namingYamaArashi2015-07-18
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* TX_ASMU-Daniel-PC\Daniel2015-07-03
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* Rename/organize part 2 of 4U-Daniel-PC\Daniel2015-07-03
| | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
* Name the last of unnamed textU-Daniel-PC\Daniel2015-06-12
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* Commented/labelled misc functionsYamaArashi2014-09-14
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* Labelled and commented mostly sprite-related thingsYamaArashi2014-09-09
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* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-16
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* Remove generated "indirect jump" comments.yenatch2014-06-16
| | | | The destination is obvious when using the predef macro.
* Remove most static wram addresses. Use labels instead.yenatch2014-05-26
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Rename joypad registers.yenatch2014-05-25
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* Pull map scripts out of main.asmU-Fish-PC\Daniel2014-05-18