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* Clean up white space, fix label typoU-Daniel-PC\Daniel2015-01-221-1/+1
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* Commented more sprite and map codeYamaArashi2014-09-131-1/+1
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* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-251-2/+1
| | | | | | Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-161-2/+1
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* Remove generated "indirect jump" comments.yenatch2014-06-161-1/+1
| | | | The destination is obvious when using the predef macro.
* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-29/+29
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Pull map scripts out of main.asmU-Fish-PC\Daniel2014-05-181-0/+263