| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | more naming variables | YamaArashi | 2015-07-24 |
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| * | Rename/organize part 2 of 4 | U-Daniel-PC\Daniel | 2015-07-03 |
| | | | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | ||
| * | Make Hide/Show objects more dynamic | U-Daniel-PC\Daniel | 2014-09-25 |
| | | | | | | | | be on the look out for more static ids in the wild unused constants are still included because a script could be written to check whether the player has picked up an item/fought a legendary etc. | ||
| * | Commented more sprite and map code | YamaArashi | 2014-09-13 |
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| * | Use macros for predef calls/jumps instead of static ids. | yenatch | 2014-06-16 |
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| * | Remove most static wram addresses. Use labels instead. | yenatch | 2014-05-26 |
| | | | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue. | ||
| * | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | 2014-05-22 |
