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* Clean up text commandsdannye2016-07-181-3/+3
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* remove address commentsYamaArashi2016-06-111-56/+56
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* Fix game time labelsPikalaxALT2016-01-031-2/+2
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* No more W_dannye2015-08-301-13/+13
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* Use more lbdannye2015-08-051-1/+1
| | | | and other clean up
* yet more namingYamaArashi2015-07-251-5/+5
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* named more constantsYamaArashi2015-07-211-20/+20
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* gym leader eventsYamaArashi2015-07-201-5/+5
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* enumerate eventsYamaArashi2015-07-201-33/+20
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* constants for flag actionsYamaArashi2015-07-191-3/+3
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* namingYamaArashi2015-07-191-4/+4
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* Name sound effectsdannye2015-07-191-1/+1
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* fix variable namingYamaArashi2015-07-181-7/+7
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* More direction constantsdannye2015-07-171-2/+5
| | | | facing directions, npc movement, joypad
* TX_ASMU-Daniel-PC\Daniel2015-07-031-9/+9
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* Rename/organize part 2 of 4U-Daniel-PC\Daniel2015-07-031-33/+33
| | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
* Commented/labelled misc functionsYamaArashi2014-09-141-8/+8
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* Commented more sprite and map codeYamaArashi2014-09-131-2/+2
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* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-161-2/+1
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* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-34/+34
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Rename joypad registers.yenatch2014-05-251-4/+4
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* Clean up some bank 3 functions and rename flag action functions.yenatch2014-05-251-2/+2
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* Pull map scripts out of main.asmU-Fish-PC\Daniel2014-05-181-0/+483