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2020-05-20Sync with pokereddannye1-135/+0
2019-01-01Rename map files, labels, and constants to be consistent and work with ↵Rangi1-134/+0
Polished Map
2018-11-18Rename spritestatedata structs.luckytyphlosion1-1/+1
2016-07-20Clean up redundant labelsdannye1-2/+1
fix trainer header numbering
2016-06-11remove address commentsYamaArashi1-18/+18
2016-06-11Sync with pokereddannye1-4/+4
from August 29, 2015 to April 6, 2016
2016-06-08Part 1 of syncing with pokered.IIMarckus1-18/+18
2016-06-06Split out pikachu engine functions; sprite state data macrospikalaxalt1-1/+1
2016-01-03Fix game time labelsPikalaxALT1-2/+2
2015-08-30No more W_dannye1-2/+2
2015-08-05Use more lbdannye1-8/+8
and other clean up
2015-07-24named animation functions/variablesYamaArashi1-2/+2
2015-07-21named most of the used eventsYamaArashi1-3/+3
2015-07-20enumerate eventsYamaArashi1-8/+5
2015-07-19Name sound effectsdannye1-1/+1
2015-07-18fix variable namingYamaArashi1-3/+3
2015-07-04Start using text predef macrosdannye1-1/+1
also sprite direction constants
2015-07-03TX_ASMU-Daniel-PC\Daniel1-2/+2
2015-07-03Rename/organize part 2 of 4U-Daniel-PC\Daniel1-10/+10
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2014-09-14Commented/labelled misc functionsYamaArashi1-2/+2
2014-09-13Commented more sprite and map codeYamaArashi1-1/+1
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch1-2/+1
2014-06-16Remove generated "indirect jump" comments.yenatch1-1/+1
The destination is obvious when using the predef macro.
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-10/+10
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-25Rename joypad registers.yenatch1-1/+1
2014-05-21Name hidden object routinesU-Fish-PC\Daniel1-1/+1
2014-05-18Pull map scripts out of main.asmU-Fish-PC\Daniel1-0/+139