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2016-05-29Mt Moon B2Fpikalaxalt1-145/+415
2015-10-29overworld item & movement code, cable club code, remove more instances of ↵luckytyphlosion1-3/+3
W_, add PIKAHAPPY_TRADE Also make replace.sh take args
2015-08-05Use more lbdannye1-2/+2
and other clean up
2015-07-24more naming variablesYamaArashi1-3/+3
2015-07-21named most of the used eventsYamaArashi1-8/+8
2015-07-20enumerate eventsYamaArashi1-24/+16
2015-07-18fix variable namingYamaArashi1-6/+6
2015-07-17More direction constantsdannye1-2/+2
facing directions, npc movement, joypad
2015-07-03No more ldhU-Daniel-PC\Daniel1-1/+1
2015-07-03TX_ASMU-Daniel-PC\Daniel1-7/+7
2015-07-03Rename/organize part 2 of 4U-Daniel-PC\Daniel1-39/+39
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2014-09-25Make Hide/Show objects more dynamicU-Daniel-PC\Daniel1-4/+4
be on the look out for more static ids in the wild unused constants are still included because a script could be written to check whether the player has picked up an item/fought a legendary etc.
2014-09-14Commented/labelled misc functionsYamaArashi1-2/+2
2014-09-13Commented more sprite and map codeYamaArashi1-4/+4
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch1-6/+3
2014-06-16Remove generated "indirect jump" comments.yenatch1-1/+1
The destination is obvious when using the predef macro.
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-28/+28
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-25Rename joypad registers.yenatch1-5/+5
2014-05-18Pull map scripts out of main.asmU-Fish-PC\Daniel1-0/+414