| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Make Hide/Show objects more dynamic | U-Daniel-PC\Daniel | 2014-09-25 | 1 | -4/+4 |
| | | | | | | | | be on the look out for more static ids in the wild unused constants are still included because a script could be written to check whether the player has picked up an item/fought a legendary etc. | ||||
| * | Commented/labelled misc functions | YamaArashi | 2014-09-14 | 1 | -2/+2 |
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| * | Commented more sprite and map code | YamaArashi | 2014-09-13 | 1 | -4/+4 |
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| * | Use macros for predef calls/jumps instead of static ids. | yenatch | 2014-06-16 | 1 | -6/+3 |
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| * | Remove generated "indirect jump" comments. | yenatch | 2014-06-16 | 1 | -1/+1 |
| | | | | | The destination is obvious when using the predef macro. | ||||
| * | Remove most static wram addresses. Use labels instead. | yenatch | 2014-05-26 | 1 | -28/+28 |
| | | | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue. | ||||
| * | Rename joypad registers. | yenatch | 2014-05-25 | 1 | -5/+5 |
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| * | Pull map scripts out of main.asm | U-Fish-PC\Daniel | 2014-05-18 | 1 | -0/+414 |
