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2019-01-01Rename map files, labels, and constants to be consistent and work with ↵Rangi1-1233/+0
Polished Map
2017-12-30Add space between arguments in assembly instructions and remove redundant a ↵xCrystal1-1/+1
in instructions like add a, x
2017-04-02Remove duplicate OaksLabText labelsMatthew Glazar1-22/+14
For unknown reasons, the text pointer list for Oak's Lab is duplicated. This is currently implemented by treating the two text pointer lists as one large list. This leads to duplicate labels and some confusing logic. Refactor the code to treat the two text pointer lists separately. This lets us remove several labels. It also makes the code which sets the text pointer list self-documenting.
2016-06-11remove address commentsYamaArashi1-106/+106
2016-05-30TX_SFX_KEY_ITEM and `mapconst` macropikalaxalt1-5/+8
2015-08-30No more W_dannye1-41/+41
2015-08-12named more variablesYamaArashi1-8/+8
2015-08-10No more $C8dannye1-1/+1
Use OPP_ constants separate from trainer constants since valid opponents can be all Pokemon and trainers
2015-08-08commented audio codeYamaArashi1-2/+2
2015-08-07named CountSetBits output variableYamaArashi1-2/+2
2015-08-05Use more lbdannye1-1/+1
and other clean up
2015-07-25yet more namingYamaArashi1-6/+6
2015-07-24more naming variablesYamaArashi1-13/+13
2015-07-23make route22 rival events more consistentYamaArashi1-2/+2
2015-07-21named most of the used eventsYamaArashi1-17/+17
2015-07-20enumerate eventsYamaArashi1-39/+21
2015-07-19namingYamaArashi1-8/+8
2015-07-18miscYamaArashi1-10/+10
2015-07-18fix variable namingYamaArashi1-34/+34
2015-07-17More direction constantsdannye1-22/+58
facing directions, npc movement, joypad
2015-07-15menu stuffYamaArashi1-3/+3
2015-07-15more movement stuffYamaArashi1-4/+4
2015-07-12named wram variablesYamaArashi1-1/+1
2015-07-04Start using text predef macrosdannye1-3/+4
also sprite direction constants
2015-07-03TX_ASMU-Daniel-PC\Daniel1-17/+17
2015-07-03Rename/organize part 2 of 4U-Daniel-PC\Daniel1-83/+82
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2015-02-20Remove hard-coded wPokedexOwned/wPokedexSeen array sizeU-Daniel-PC\Daniel1-1/+1
2014-09-25Make Hide/Show objects more dynamicU-Daniel-PC\Daniel1-17/+17
be on the look out for more static ids in the wild unused constants are still included because a script could be written to check whether the player has picked up an item/fought a legendary etc.
2014-09-14Commented/labelled misc functionsYamaArashi1-1/+1
2014-09-13Commented more sprite and map codeYamaArashi1-11/+11
2014-09-09Labelled and commented mostly sprite-related thingsYamaArashi1-65/+65
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch1-36/+18
2014-06-16Rename predef functions so they aren't excessive in length.yenatch1-2/+2
This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway.
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-106/+106
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-25Rename joypad registers.yenatch1-11/+11
2014-05-21Misc relabellingU-Fish-PC\Daniel1-1/+1
2014-05-21Use constants for the starter monsU-Fish-PC\Daniel1-10/+10
2014-05-18Pull map scripts out of main.asmU-Fish-PC\Daniel1-0/+1244