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2016-06-03Remaining maps in bank 14pikalaxalt1-19/+5
2015-12-06engine/battle/trainer_ai.asmluckytyphlosion1-1/+1
2015-10-29overworld item & movement code, cable club code, remove more instances of W_,...luckytyphlosion1-2/+2
2015-08-10No more $C8dannye1-1/+1
2015-08-08commented audio codeYamaArashi1-2/+2
2015-08-05Use more lbdannye1-7/+10
2015-07-24more naming variablesYamaArashi1-1/+1
2015-07-24named animation functions/variablesYamaArashi1-3/+3
2015-07-21named most of the used eventsYamaArashi1-13/+13
2015-07-20enumerate eventsYamaArashi1-30/+23
2015-07-19namingYamaArashi1-4/+4
2015-07-18miscYamaArashi1-1/+1
2015-07-18fix variable namingYamaArashi1-12/+12
2015-07-17More direction constantsdannye1-3/+16
2015-07-03TX_ASMU-Daniel-PC\Daniel1-9/+9
2015-07-03Rename/organize part 2 of 4U-Daniel-PC\Daniel1-31/+31
2014-09-26Enumerate hide/show constantsU-Daniel-PC\Daniel1-1/+1
2014-09-25Make Hide/Show objects more dynamicU-Daniel-PC\Daniel1-1/+1
2014-09-14Commented/labelled misc functionsYamaArashi1-7/+7
2014-09-09Labelled and commented mostly sprite-related thingsYamaArashi1-3/+3
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch1-8/+4
2014-06-16Remove generated "indirect jump" comments.yenatch1-4/+4
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-36/+36
2014-05-25Rename joypad registers.yenatch1-6/+6
2014-05-21Use constants for the starter monsU-Fish-PC\Daniel1-2/+2
2014-05-18Pull map scripts out of main.asmU-Fish-PC\Daniel1-0/+525