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2020-05-20Sync with pokereddannye1-495/+0
2019-10-17Add deobfuscation from pokered commitsAmber Brault1-9/+9
Remove excess linebreaks from surfing_minigame.asm This commit removes the extra line breaks added accidentally from the last commit. Add deobfuscation from pokered commits
2019-01-01Rename map files, labels, and constants to be consistent and work with ↵Rangi1-496/+0
Polished Map
2016-07-20Clean up redundant labelsdannye1-2/+1
fix trainer header numbering
2016-07-18Clean up text commandsdannye1-3/+5
2016-06-11remove address commentsYamaArashi1-75/+75
2016-06-11Sync with pokereddannye1-7/+7
from August 29, 2015 to April 6, 2016
2016-06-08Part 1 of syncing with pokered.IIMarckus1-75/+75
2015-10-29overworld item & movement code, cable club code, remove more instances of ↵luckytyphlosion1-4/+4
W_, add PIKAHAPPY_TRADE Also make replace.sh take args
2015-10-18Complete documentation of bank3luckytyphlosion1-1/+1
Also: split out bcd predefs from yellow/main.asm, start removing traces of W_
2015-08-30No more W_dannye1-12/+12
2015-08-05Use more lbdannye1-1/+1
and other clean up
2015-07-25yet more namingYamaArashi1-1/+1
2015-07-24more naming variablesYamaArashi1-2/+2
2015-07-23make route22 rival events more consistentYamaArashi1-1/+1
2015-07-21named most of the used eventsYamaArashi1-1/+1
2015-07-20gym leader eventsYamaArashi1-5/+5
2015-07-20enumerate eventsYamaArashi1-34/+23
2015-07-19jpab/jpba macrosYamaArashi1-3/+1
2015-07-19Name sound effectsdannye1-1/+1
2015-07-18fix variable namingYamaArashi1-4/+4
2015-07-17More direction constantsdannye1-16/+12
facing directions, npc movement, joypad
2015-07-03No more ldhU-Daniel-PC\Daniel1-1/+1
2015-07-03TX_ASMU-Daniel-PC\Daniel1-10/+10
2015-07-03Rename/organize part 2 of 4U-Daniel-PC\Daniel1-49/+49
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2014-09-25Make Hide/Show objects more dynamicU-Daniel-PC\Daniel1-2/+2
be on the look out for more static ids in the wild unused constants are still included because a script could be written to check whether the player has picked up an item/fought a legendary etc.
2014-09-14Commented/labelled misc functionsYamaArashi1-3/+3
2014-09-13Commented more sprite and map codeYamaArashi1-4/+4
2014-09-09Labelled and commented mostly sprite-related thingsYamaArashi1-2/+2
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch1-4/+2
2014-06-16Remove generated "indirect jump" comments.yenatch1-1/+1
The destination is obvious when using the predef macro.
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-30/+30
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-25Rename joypad registers.yenatch1-4/+4
2014-05-18Pull map scripts out of main.asmU-Fish-PC\Daniel1-0/+514