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2020-06-27Organize gfx/Rangi1-1/+1
2020-06-27Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi5-5/+5
Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
2020-05-05change input hex to constantsMatt1-1/+1
2020-05-05document vermilion gymMatt1-48/+48
2020-05-03label npc conditional textMatt1-6/+6
2020-05-03clean up vermilion labelsMatt1-28/+28
2020-05-03label hardcoded HRAM address, start documenting VermilionMatt1-3/+3
2019-10-07Deobfuscate Pewter citydeak311andris1-8/+8
2019-10-07Deobfuscate Viridian Citydeak311andris1-22/+22
2019-10-07Deobfuscate gyms consistentlydeak311andris9-77/+77
2019-10-03OaksLab deobfuscationdeak311andris1-23/+23
2019-07-27Update audio macro namesdannye1-1/+1
change audio channel numbers from 0-7 back to 1-8 change all note macros back to single note macro todo: fix comments with old macro names, update noise macros/instrument names
2019-07-07Replace some hard-coded values with constantsRangi5-10/+10
2019-04-08Replace the few instances of Unknown Dungeon with Cerulean CaveSatoMew1-1/+1
2019-01-01Rename map files, labels, and constants to be consistent and work with ↵Rangi229-914/+915
Polished Map
2018-11-18Fix spritestatedata macros to be prefixed with w.luckytyphlosion1-2/+2
2017-12-30Add space between arguments in assembly instructions and remove redundant a ↵xCrystal9-144/+144
in instructions like add a, x
2017-04-02Remove duplicate OaksLabText labelsMatthew Glazar1-22/+14
For unknown reasons, the text pointer list for Oak's Lab is duplicated. This is currently implemented by treating the two text pointer lists as one large list. This leads to duplicate labels and some confusing logic. Refactor the code to treat the two text pointer lists separately. This lets us remove several labels. It also makes the code which sets the text pointer list self-documenting.
2016-10-29use more HRAM constantsYamaArashi1-4/+4
2016-07-27Redo audio header macrodannye1-1/+1
2016-07-20Clean up redundant labelsdannye69-560/+489
fix trainer header numbering
2016-07-18Clean up text commandsdannye45-77/+111
2016-06-12Remove the last address commentsdannye6-271/+16
except for wram.asm and sram.asm also delete unused yellow file
2016-06-12Remove some leftover address commentsdannye3-3/+3
2016-06-11remove address commentsYamaArashi184-3622/+3622
2016-06-09Implement handy text macros from yellowpikalaxalt14-42/+46
2016-06-08Sync somewhat with pokeyellow.IIMarckus1-18/+18
2016-06-07Remove the Beach House option.IIMarckus1-195/+0
2016-05-30TX_SFX_KEY_ITEM and `mapconst` macropikalaxalt2-6/+9
2016-04-08Clean up script labels in marts and Pokémon Centers.IIMarckus27-278/+276
2016-04-06Clean up labels and trainer headers for overworld Pokémon.IIMarckus12-223/+222
2016-01-29Macrofy sprite status data in WRA0PikalaxALT1-14/+18
2016-01-03Fix game time labelsPikalaxALT39-50/+50
2015-12-18Label elite four scripts more completely.Marcus Huderle5-100/+108
2015-12-14Fewer underscores in constantsdannye3-4/+4
2015-08-30No more W_dannye101-620/+620
2015-08-29use the new battle type constantsYamaArashi1-1/+1
2015-08-29documented flags and misc. fixesYamaArashi1-2/+2
2015-08-14item name length constantYamaArashi3-3/+3
2015-08-14add border constant and clear up misnomerYamaArashi1-4/+4
2015-08-12named more variablesYamaArashi12-87/+96
2015-08-11More joypad constantsdannye2-12/+12
2015-08-10Replace hardcoded name lengths with NAME_LENGTHdannye1-2/+2
2015-08-10No more $C8dannye7-8/+8
Use OPP_ constants separate from trainer constants since valid opponents can be all Pokemon and trainers
2015-08-10Use constants for elevator floorsdannye3-3/+19
2015-08-09Replace some hardcoded data sizesdannye6-11/+15
2015-08-08commented audio codeYamaArashi10-28/+28
2015-08-07named CountSetBits output variableYamaArashi5-15/+15
2015-08-05Use more lbdannye61-126/+145
and other clean up
2015-07-25yet more namingYamaArashi15-33/+33