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* | More idioms.IIMarckus2014-10-171-7/+7
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* | Add more from the beach house.IIMarckus2014-10-171-0/+195
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* | Minor comment/label improvements in Cinnabar Lab.IIMarckus2014-10-161-6/+10
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* Rename hVBlank* constants to h*.yenatch2014-09-231-2/+2
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* Merge remote-tracking branch 'YamaArashi/master'yenatch2014-09-20116-545/+545
|\ | | | | | | | | | | | | | | | | | | Conflicts: constants/misc_constants.asm engine/battle/core.asm engine/menu/pokedex.asm engine/town_map.asm home.asm hram.asm
| * Commented/labelled misc functionsYamaArashi2014-09-1477-150/+150
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| * Commented more sprite and map codeYamaArashi2014-09-1349-106/+106
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| * Labelled and commented mostly sprite-related thingsYamaArashi2014-09-0944-280/+280
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| * Labelled many functions/variablesYamaArashi2014-08-087-9/+9
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* | Use PARTY_LENGTH and related constants in menu and hud code.yenatch2014-08-222-8/+8
|/ | | | | This should allow reducing PARTY_LENGTH to work as intended. Increasing it also works provided space is provided in wram, but breaks pc/saving.
* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-254-24/+12
| | | | | | Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-1673-328/+164
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* Use macros to define predefs.yenatch2014-06-161-1/+1
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* Rename predef functions so they aren't excessive in length.yenatch2014-06-166-7/+7
| | | | | This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway.
* Remove generated "indirect jump" comments.yenatch2014-06-1629-48/+48
| | | | The destination is obvious when using the predef macro.
* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-142-13/+13
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* Clean up white spaceU-Fish-PC\Daniel2014-06-092-2/+2
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* Relabel a few missed map scripts and TheEndTextStringU-Fish-PC\Daniel2014-05-314-9/+9
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* Merge branch 'master' of https://github.com/yenatch/pokeredU-Fish-PC\Daniel2014-05-302-80/+34
|\ | | | | | | | | Conflicts: engine/battle/1c.asm
| * Use VRAM constants where applicable.yenatch2014-05-292-80/+34
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* | TM_28 in Cerulean scriptU-Fish-PC\Daniel2014-05-281-1/+1
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* Remove most static wram addresses. Use labels instead.yenatch2014-05-26145-1677/+1677
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Label BCD math predefs.yenatch2014-05-255-10/+10
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* Rename joypad registers.yenatch2014-05-2556-196/+196
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* Clean up some bank 3 functions and rename flag action functions.yenatch2014-05-252-6/+6
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* Rename random number function and hram labels.yenatch2014-05-242-2/+2
| | | | | | | GenRandom -> Random GenRandomInBattle -> BattleRandom H_RAND1 -> hRandomAdd H_RAND2 -> hRandomSub
* Comment some more bank 0 functions.yenatch2014-05-231-1/+1
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* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-221-0/+19
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* Name hidden object routinesU-Fish-PC\Daniel2014-05-214-4/+4
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* More misc relabellingU-Fish-PC\Daniel2014-05-211-1/+1
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* Misc relabellingU-Fish-PC\Daniel2014-05-215-12/+12
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* Use constants for the starter monsU-Fish-PC\Daniel2014-05-217-26/+26
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* Merge branch 'master' of https://github.com/huderlem/pokered into pull-dataU-Fish-PC\Daniel2014-05-1931-152/+93
| | | | | | | Conflicts: main.asm text.asm text/maps/route_22.asm
* Pull map scripts out of main.asmU-Fish-PC\Daniel2014-05-18223-0/+29063