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* Route 18 scriptspikalaxalt2016-05-27
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* Route 19pikalaxalt2016-05-27
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* How did I forget to set tracking on these?pikalaxalt2016-05-27
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* Route 6 scriptspikalaxalt2016-05-27
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* Vermilion City scriptspikalaxalt2016-05-27
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* Route 23pikalaxalt2016-05-27
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* Route 22pikalaxalt2016-05-27
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* Route 25 scriptspikalaxalt2016-05-27
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* Route 24 scriptspikalaxalt2016-05-27
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* Name Yellow-specific event flags in Pallet and Vermilionpikalaxalt2016-05-27
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* Update Celadon scriptspikalaxalt2016-05-27
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* Disassemble Pallet Townpikalaxalt2016-05-26
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* Hey, I found a thing!pikalaxalt2016-05-26
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* Disassemble Route 1pikalaxalt2016-05-26
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* Final phase 3 of Viridian City script disassemblypikalaxalt2016-05-26
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* Disassemble Yellow Viridian scriptspikalaxalt2016-05-26
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* Phase 1 of viridian city script disassemblypikalaxalt2016-05-26
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* Include and fix Cerulean scriptspikalaxalt2016-05-26
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* Add Pewter City and fix scriptspikalaxalt2016-05-26
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* Include Route 5pikalaxalt2016-05-26
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* Include route 7 and link club headers/datapikalaxalt2016-05-26
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* Actually include the Beach House scripts and headerspikalaxalt2016-05-24
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* Yellow-ize evolution codepikalaxalt2016-05-23
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* Bank7 misc functionsluckytyphlosion2016-05-23
| | | | Also delete gfx/intro_nido pngs (aren't used in the build)
* Minor fixesluckytyphlosion2016-01-09
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* More BankF documentationluckytyphlosion2015-12-29
| | | | Also introduce bit direction constants and setpal macros
* Start disassembling bank0F (Battle)luckytyphlosion2015-12-26
| | | | All current findings will be located in engine/battle/core_.asm
* Fewer underscores in constantsluckytyphlosion2015-12-22
| | | | dannye
* engine/battle/trainer_ai.asmluckytyphlosion2015-12-06
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* overworld item & movement code, cable club code, remove more instances of ↵luckytyphlosion2015-10-29
| | | | | | W_, add PIKAHAPPY_TRADE Also make replace.sh take args
* Complete documentation of bank3luckytyphlosion2015-10-18
| | | | | Also: split out bcd predefs from yellow/main.asm, start removing traces of W_
* Merge branch 'master' of https://github.com/iimarckus/pokeredluckytyphlosion2015-08-30
|\ | | | | | | Doesn't build.
| * item name length constantYamaArashi2015-08-14
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| * add border constant and clear up misnomerYamaArashi2015-08-14
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| * named more variablesYamaArashi2015-08-12
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| * More joypad constantsdannye2015-08-11
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| * Replace hardcoded name lengths with NAME_LENGTHdannye2015-08-10
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| * No more $C8dannye2015-08-10
| | | | | | | | | | Use OPP_ constants separate from trainer constants since valid opponents can be all Pokemon and trainers
| * Use constants for elevator floorsdannye2015-08-10
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| * Merge branch 'master' of https://github.com/YamaArashi/pokereddannye2015-08-10
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| | * commented audio codeYamaArashi2015-08-08
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| | * named CountSetBits output variableYamaArashi2015-08-07
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| * | Replace some hardcoded data sizesdannye2015-08-09
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| * Use more lbdannye2015-08-05
| | | | | | | | and other clean up
| * yet more namingYamaArashi2015-07-25
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| * more naming variablesYamaArashi2015-07-24
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| * named animation functions/variablesYamaArashi2015-07-24
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| * make route22 rival events more consistentYamaArashi2015-07-23
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| * named functionYamaArashi2015-07-23
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| * clean up wram aliasesYamaArashi2015-07-23
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