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* Relabel a few missed map scripts and TheEndTextStringU-Fish-PC\Daniel2014-05-31
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* Merge branch 'master' of https://github.com/yenatch/pokeredU-Fish-PC\Daniel2014-05-30
|\ | | | | | | | | Conflicts: engine/battle/1c.asm
| * Use VRAM constants where applicable.yenatch2014-05-29
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* | TM_28 in Cerulean scriptU-Fish-PC\Daniel2014-05-28
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* Remove most static wram addresses. Use labels instead.yenatch2014-05-26
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Label BCD math predefs.yenatch2014-05-25
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* Rename joypad registers.yenatch2014-05-25
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* Clean up some bank 3 functions and rename flag action functions.yenatch2014-05-25
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* Rename random number function and hram labels.yenatch2014-05-24
| | | | | | | GenRandom -> Random GenRandomInBattle -> BattleRandom H_RAND1 -> hRandomAdd H_RAND2 -> hRandomSub
* Comment some more bank 0 functions.yenatch2014-05-23
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* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-22
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* Name hidden object routinesU-Fish-PC\Daniel2014-05-21
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* More misc relabellingU-Fish-PC\Daniel2014-05-21
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* Misc relabellingU-Fish-PC\Daniel2014-05-21
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* Use constants for the starter monsU-Fish-PC\Daniel2014-05-21
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* Merge branch 'master' of https://github.com/huderlem/pokered into pull-dataU-Fish-PC\Daniel2014-05-19
| | | | | | | Conflicts: main.asm text.asm text/maps/route_22.asm
* Pull map scripts out of main.asmU-Fish-PC\Daniel2014-05-18