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2020-07-07Names for more SECTIONsRangi1-1/+1
2020-07-03Reorganize constants/Rangi1-6/+1
2020-07-03Add subdirectories to data/ similar to pokecrystalRangi1-3123/+219
2020-06-27Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi1-32/+16
2020-06-02Change wGrassRate to wLinkEnemyTrainerNameNog-Frog1-4/+4
2020-05-26Change "Set to box" to "Sent to box"Nog-Frog1-1/+1
2019-01-01Rename map files, labels, and constants to be consistent and work with Polish...Rangi1-212/+215
2018-11-18Clean up pre-linkerscript remnants.luckytyphlosion1-13/+13
2017-07-30Replaced all instances of $52, $53, and $5A with "<PLAYER>", "<RIVAL>", and "...Víctor M. González1-1/+1
2017-03-21Revert "Fix floating sections"AntonioND1-13/+13
2017-03-14Fix floating sectionsAntonioND1-13/+13
2016-06-12sync textYamaArashi1-152/+153
2016-06-12sync engine code with pokeyellowYamaArashi1-2/+2
2016-06-08Sync somewhat with pokeyellow.IIMarckus1-8/+0
2016-06-07Remove the Beach House option.IIMarckus1-3/+0
2016-04-08Clean up script labels in marts and Pokémon Centers.IIMarckus1-0/+1
2016-02-17Use rgbasm -D in the makefile.yenatch1-0/+1
2016-01-09fix typoesYamaArashi1-3/+3
2016-01-05Fix a typoPikalaxALT1-1/+1
2015-12-06Define text banks relative to the first one. Clean up address comments.IIMarckus1-669/+489
2015-08-30No more W_dannye1-13/+13
2015-08-14named battle and learn move variablesYamaArashi1-5/+5
2015-08-12named more variablesYamaArashi1-8/+8
2015-08-07named CountSetBits output variableYamaArashi1-6/+6
2015-07-18fix variable namingYamaArashi1-1/+1
2015-07-17money / coins hram constantsYamaArashi1-5/+5
2015-07-16Swap trade center and battle centerdannye1-2/+2
2015-07-15menu stuffYamaArashi1-1/+1
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel1-2/+2
2015-04-09money won and trainer pic constantsxCrystal1-1/+1
2015-02-26Label typoU-Daniel-PC\Daniel1-1/+1
2015-02-07serial/trade/miscYamaArashi1-25/+25
2014-11-04Fix unclosed quotes.stag0191-1/+1
2014-10-24Add more text changes from Yellow.IIMarckus1-0/+12
2014-10-17Modularize the beach house.IIMarckus1-1/+1
2014-10-17Add more from the beach house.IIMarckus1-1/+1
2014-10-10Add a lot of Yellow text changes.IIMarckus1-0/+170
2014-08-08Labelled many functions/variablesYamaArashi1-1/+1
2014-06-14Use monster struct macros in wram. Rename related labels for consistency.yenatch1-28/+28
2014-05-27Add macro TX_BCD for printing BCD numbers.yenatch1-10/+7
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-115/+115
2014-05-21Name hidden object routinesU-Fish-PC\Daniel1-5/+5
2014-05-21Misc relabellingU-Fish-PC\Daniel1-1/+1
2014-05-16Clean up text labels, use move and type constantsU-Fish-PC\Daniel1-6/+6
2014-05-15Label a lot of unnamed textU-Fish-PC\Daniel1-216/+216
2014-05-15Label graphics loading functions and CheckIfMoveIsKnownU-Fish-PC\Daniel1-1/+1
2014-05-12Finished documenting/labeling functions in the MoveEffectPointerTable.Marcus Huderle1-33/+33
2014-05-12Documented/labeled lots of move-effect-related stuff.Marcus Huderle1-7/+7
2014-05-12Documented reflect/light screen effect function. Labeled some related text.Marcus Huderle1-3/+3
2014-01-27Get rid of globals.asm. Use ::s to export labels between objects.yenatch1-478/+477