| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2020-07-07 | Names for more SECTIONs | Rangi | 1 | -1/+1 | |
| 2020-07-03 | Reorganize constants/ | Rangi | 1 | -6/+1 | |
| To do: add comments associating constants with data and code | |||||
| 2020-07-03 | Add subdirectories to data/ similar to pokecrystal | Rangi | 1 | -3123/+219 | |
| Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/. | |||||
| 2020-06-27 | Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251) | Rangi | 1 | -32/+16 | |
| Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels. | |||||
| 2020-06-02 | Change wGrassRate to wLinkEnemyTrainerName | Nog-Frog | 1 | -4/+4 | |
| 2020-05-26 | Change "Set to box" to "Sent to box" | Nog-Frog | 1 | -1/+1 | |
| 2019-01-01 | Rename map files, labels, and constants to be consistent and work with ↵ | Rangi | 1 | -212/+215 | |
| Polished Map | |||||
| 2018-11-18 | Clean up pre-linkerscript remnants. | luckytyphlosion | 1 | -13/+13 | |
| 2017-07-30 | Replaced all instances of $52, $53, and $5A with "<PLAYER>", "<RIVAL>", and ↵ | Víctor M. González | 1 | -1/+1 | |
| "<USER>" respectively. | |||||
| 2017-03-21 | Revert "Fix floating sections" | AntonioND | 1 | -13/+13 | |
| This reverts commit cec6e6e2fb7886acc85200f921d3913fd2ea8a2b. Signed-off-by: AntonioND <antonio_nd@outlook.com> | |||||
| 2017-03-14 | Fix floating sections | AntonioND | 1 | -13/+13 | |
| This is needed to prevent rgblink from moving them around in future releases. Signed-off-by: AntonioND <antonio_nd@outlook.com> | |||||
| 2016-06-12 | sync text | YamaArashi | 1 | -152/+153 | |
| 2016-06-12 | sync engine code with pokeyellow | YamaArashi | 1 | -2/+2 | |
| 2016-06-08 | Sync somewhat with pokeyellow. | IIMarckus | 1 | -8/+0 | |
| 2016-06-07 | Remove the Beach House option. | IIMarckus | 1 | -3/+0 | |
| 2016-04-08 | Clean up script labels in marts and Pokémon Centers. | IIMarckus | 1 | -0/+1 | |
| 2016-02-17 | Use rgbasm -D in the makefile. | yenatch | 1 | -0/+1 | |
| 2016-01-09 | fix typoes | YamaArashi | 1 | -3/+3 | |
| 2016-01-05 | Fix a typo | PikalaxALT | 1 | -1/+1 | |
| 2015-12-06 | Define text banks relative to the first one. Clean up address comments. | IIMarckus | 1 | -669/+489 | |
| 2015-08-30 | No more W_ | dannye | 1 | -13/+13 | |
| 2015-08-14 | named battle and learn move variables | YamaArashi | 1 | -5/+5 | |
| 2015-08-12 | named more variables | YamaArashi | 1 | -8/+8 | |
| 2015-08-07 | named CountSetBits output variable | YamaArashi | 1 | -6/+6 | |
| 2015-07-18 | fix variable naming | YamaArashi | 1 | -1/+1 | |
| 2015-07-17 | money / coins hram constants | YamaArashi | 1 | -5/+5 | |
| 2015-07-16 | Swap trade center and battle center | dannye | 1 | -2/+2 | |
| also rename battle center to colosseum closes https://github.com/iimarckus/pokered/issues/102 | |||||
| 2015-07-15 | menu stuff | YamaArashi | 1 | -1/+1 | |
| 2015-07-03 | Rename/organize part 1 of 4 | U-Daniel-PC\Daniel | 1 | -2/+2 | |
| rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | |||||
| 2015-04-09 | money won and trainer pic constants | xCrystal | 1 | -1/+1 | |
| 2015-02-26 | Label typo | U-Daniel-PC\Daniel | 1 | -1/+1 | |
| closes https://github.com/iimarckus/pokered/issues/81 | |||||
| 2015-02-07 | serial/trade/misc | YamaArashi | 1 | -25/+25 | |
| 2014-11-04 | Fix unclosed quotes. | stag019 | 1 | -1/+1 | |
| 2014-10-24 | Add more text changes from Yellow. | IIMarckus | 1 | -0/+12 | |
| 2014-10-17 | Modularize the beach house. | IIMarckus | 1 | -1/+1 | |
| 2014-10-17 | Add more from the beach house. | IIMarckus | 1 | -1/+1 | |
| 2014-10-10 | Add a lot of Yellow text changes. | IIMarckus | 1 | -0/+170 | |
| 2014-08-08 | Labelled many functions/variables | YamaArashi | 1 | -1/+1 | |
| 2014-06-14 | Use monster struct macros in wram. Rename related labels for consistency. | yenatch | 1 | -28/+28 | |
| 2014-05-27 | Add macro TX_BCD for printing BCD numbers. | yenatch | 1 | -10/+7 | |
| This fixes some more static wram addresses. | |||||
| 2014-05-26 | Remove most static wram addresses. Use labels instead. | yenatch | 1 | -115/+115 | |
| For unknown addresses, use "w<address>". Label overleads are still an issue. | |||||
| 2014-05-21 | Name hidden object routines | U-Fish-PC\Daniel | 1 | -5/+5 | |
| 2014-05-21 | Misc relabelling | U-Fish-PC\Daniel | 1 | -1/+1 | |
| 2014-05-16 | Clean up text labels, use move and type constants | U-Fish-PC\Daniel | 1 | -6/+6 | |
| 2014-05-15 | Label a lot of unnamed text | U-Fish-PC\Daniel | 1 | -216/+216 | |
| 2014-05-15 | Label graphics loading functions and CheckIfMoveIsKnown | U-Fish-PC\Daniel | 1 | -1/+1 | |
| 2014-05-12 | Finished documenting/labeling functions in the MoveEffectPointerTable. | Marcus Huderle | 1 | -33/+33 | |
| 2014-05-12 | Documented/labeled lots of move-effect-related stuff. | Marcus Huderle | 1 | -7/+7 | |
| 2014-05-12 | Documented reflect/light screen effect function. Labeled some related text. | Marcus Huderle | 1 | -3/+3 | |
| 2014-01-27 | Get rid of globals.asm. Use ::s to export labels between objects. | yenatch | 1 | -478/+477 | |
| globals.asm was a hack that: - gave rgbasm an extra 100k lines to read - increased reliance on the python preprocessor - made the makefile a mess - gave object creation an extra step - wasn't even necessary This speeds up build time by at least a third. | |||||
