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* Names for more SECTIONsRangi2020-07-071-1/+1
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* Reorganize constants/Rangi2020-07-031-6/+1
| | | | To do: add comments associating constants with data and code
* Add subdirectories to data/ similar to pokecrystalRangi2020-07-031-3123/+219
| | | | Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
* Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi2020-06-271-32/+16
| | | Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
* Change wGrassRate to wLinkEnemyTrainerNameNog-Frog2020-06-021-4/+4
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* Change "Set to box" to "Sent to box"Nog-Frog2020-05-261-1/+1
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* Rename map files, labels, and constants to be consistent and work with ↵Rangi2019-01-011-212/+215
| | | | Polished Map
* Clean up pre-linkerscript remnants.luckytyphlosion2018-11-181-13/+13
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* Replaced all instances of $52, $53, and $5A with "<PLAYER>", "<RIVAL>", and ↵Víctor M. González2017-07-301-1/+1
| | | | "<USER>" respectively.
* Revert "Fix floating sections"AntonioND2017-03-211-13/+13
| | | | | | This reverts commit cec6e6e2fb7886acc85200f921d3913fd2ea8a2b. Signed-off-by: AntonioND <antonio_nd@outlook.com>
* Fix floating sectionsAntonioND2017-03-141-13/+13
| | | | | | | This is needed to prevent rgblink from moving them around in future releases. Signed-off-by: AntonioND <antonio_nd@outlook.com>
* sync textYamaArashi2016-06-121-152/+153
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* sync engine code with pokeyellowYamaArashi2016-06-121-2/+2
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* Sync somewhat with pokeyellow.IIMarckus2016-06-081-8/+0
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* Remove the Beach House option.IIMarckus2016-06-071-3/+0
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* Clean up script labels in marts and Pokémon Centers.IIMarckus2016-04-081-0/+1
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* Use rgbasm -D in the makefile.yenatch2016-02-171-0/+1
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* fix typoesYamaArashi2016-01-091-3/+3
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* Fix a typoPikalaxALT2016-01-051-1/+1
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* Define text banks relative to the first one. Clean up address comments.IIMarckus2015-12-061-669/+489
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* No more W_dannye2015-08-301-13/+13
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* named battle and learn move variablesYamaArashi2015-08-141-5/+5
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* named more variablesYamaArashi2015-08-121-8/+8
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* named CountSetBits output variableYamaArashi2015-08-071-6/+6
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* fix variable namingYamaArashi2015-07-181-1/+1
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* money / coins hram constantsYamaArashi2015-07-171-5/+5
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* Merge branch 'master' of https://github.com/iimarckus/pokereddannye2015-07-161-1/+1
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| * menu stuffYamaArashi2015-07-151-1/+1
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* | Swap trade center and battle centerdannye2015-07-161-2/+2
|/ | | | | also rename battle center to colosseum closes https://github.com/iimarckus/pokered/issues/102
* Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-031-2/+2
| | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
* money won and trainer pic constantsxCrystal2015-04-091-1/+1
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* Label typoU-Daniel-PC\Daniel2015-02-261-1/+1
| | | | closes https://github.com/iimarckus/pokered/issues/81
* serial/trade/miscYamaArashi2015-02-071-25/+25
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* Fix unclosed quotes.stag0192014-11-041-1/+1
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* Add more text changes from Yellow.IIMarckus2014-10-241-0/+12
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* Modularize the beach house.IIMarckus2014-10-171-1/+1
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* Add more from the beach house.IIMarckus2014-10-171-1/+1
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* Add a lot of Yellow text changes.IIMarckus2014-10-101-0/+170
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* Labelled many functions/variablesYamaArashi2014-08-081-1/+1
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* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-141-28/+28
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* Add macro TX_BCD for printing BCD numbers.yenatch2014-05-271-10/+7
| | | | This fixes some more static wram addresses.
* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-115/+115
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Name hidden object routinesU-Fish-PC\Daniel2014-05-211-5/+5
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* Misc relabellingU-Fish-PC\Daniel2014-05-211-1/+1
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* Merge branch 'master' of https://github.com/huderlem/pokered into pull-dataU-Fish-PC\Daniel2014-05-191-33/+33
|\ | | | | | | | | | | | | Conflicts: main.asm text.asm text/maps/route_22.asm
| * Finished documenting/labeling functions in the MoveEffectPointerTable.Marcus Huderle2014-05-121-33/+33
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| * Documented/labeled lots of move-effect-related stuff.Marcus Huderle2014-05-121-7/+7
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| * Documented reflect/light screen effect function. Labeled some related text.Marcus Huderle2014-05-121-3/+3
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* | Clean up text labels, use move and type constantsU-Fish-PC\Daniel2014-05-161-6/+6
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* | Label a lot of unnamed textU-Fish-PC\Daniel2014-05-151-216/+216
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