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2023-07-13Add macros, constants, and labels for map scripts and text (#367)vulcandth1-5/+5
This introduces `def_script_pointers`, `def_text_pointers`, and `object_const_def` macros, and applies them to all maps. Most other map labels have also been identified.
2021-08-28wcf4b -> wStringBufferRangi1-1/+1
2020-11-04Sync with pokereddannye1-2/+3
2020-07-03Add subdirectories to data/ similar to pokecrystalRangi1-43/+0
Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
2020-05-20Sync with pokereddannye1-2/+2
2019-01-01Rename map files, labels, and constants to be consistent and work with ↵Rangi1-43/+0
Polished Map
2017-07-30Replaced all instances of $52, $53, and $5A with "<PLAYER>", "<RIVAL>", and ↵Víctor M. González1-2/+2
"<USER>" respectively.
2016-06-08Sync somewhat with pokeyellow.IIMarckus1-1/+0
2016-06-08Part 1 of syncing with pokered.IIMarckus1-1/+0
2015-12-06Improve diffability with pokeyellow; remove address comments and ifs.IIMarckus1-5/+5
2015-08-01Remove (incorrect) address commentsU-Daniel-PC\Daniel1-5/+5
Conflicts: text.asm
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-1/+1
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-18Pull map scripts out of main.asmU-Fish-PC\Daniel1-5/+5
2014-01-27Get rid of globals.asm. Use ::s to export labels between objects.yenatch1-5/+5
globals.asm was a hack that: - gave rgbasm an extra 100k lines to read - increased reliance on the python preprocessor - made the makefile a mess - gave object creation an extra step - wasn't even necessary This speeds up build time by at least a third.
2014-01-22Even more map textyenatch1-0/+44