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2020-05-20Sync with pokereddannye1-146/+0
2019-01-01Rename map files, labels, and constants to be consistent and work with ↵Rangi1-146/+0
Polished Map
2017-07-30Replaced all instances of $52, $53, and $5A with "<PLAYER>", "<RIVAL>", and ↵Víctor M. González1-11/+11
"<USER>" respectively.
2016-06-11Sync with pokereddannye1-3/+3
from August 29, 2015 to April 6, 2016
2016-06-08Sync somewhat with pokeyellow.IIMarckus1-1/+0
2016-06-08Part 1 of syncing with pokered.IIMarckus1-2/+1
2015-12-18Label elite four scripts more completely.Marcus Huderle1-3/+3
2015-12-06Improve diffability with pokeyellow; remove address comments and ifs.IIMarckus1-8/+8
2015-08-01Remove (incorrect) address commentsU-Daniel-PC\Daniel1-8/+8
Conflicts: text.asm
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-1/+1
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-18Pull map scripts out of main.asmU-Fish-PC\Daniel1-7/+7
2014-01-27Get rid of globals.asm. Use ::s to export labels between objects.yenatch1-8/+8
globals.asm was a hack that: - gave rgbasm an extra 100k lines to read - increased reliance on the python preprocessor - made the makefile a mess - gave object creation an extra step - wasn't even necessary This speeds up build time by at least a third.
2014-01-22split out a bunch of map textyenatch1-0/+147