| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2020-07-03 | Add subdirectories to data/ similar to pokecrystal | Rangi | 1 | -92/+0 | |
| Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/. | |||||
| 2020-06-23 | Move more tables from engine/ to data/ | Rangi | 1 | -20/+0 | |
| This also splits the end of engine/battle/core.asm into engine/battle/effects.asm. | |||||
| 2020-05-20 | Sync with pokered | dannye | 1 | -13/+13 | |
| 2017-12-30 | Add space between arguments in assembly instructions and remove redundant a ↵ | xCrystal | 1 | -13/+13 | |
| in instructions like add a, x | |||||
| 2016-06-11 | remove address comments | YamaArashi | 1 | -23/+23 | |
| 2016-06-11 | remove address comments | YamaArashi | 1 | -23/+23 | |
| 2015-12-06 | engine/battle/trainer_ai.asm | luckytyphlosion | 1 | -1/+1 | |
| 2015-11-28 | Bank9 misc. functions | luckytyphlosion | 1 | -49/+49 | |
| PrintMonType and SaveTrainerName | |||||
| 2015-08-30 | No more W_ | dannye | 1 | -27/+27 | |
| 2015-04-01 | Rename battle files and split move effects Part 2 | xCrystal | 1 | -78/+0 | |
| 5.asm, 9.asm, and a.asm | |||||
| 2015-02-07 | commented battle stuff | YamaArashi | 1 | -20/+28 | |
| 2015-02-04 | add constants for volatile statuses and more battle labels/commentary/constants | xCrystal | 1 | -2/+2 | |
| 2014-12-10 | Clean up type names. | yenatch | 1 | -1/+1 | |
| 2014-05-26 | Remove most static wram addresses. Use labels instead. | yenatch | 1 | -4/+4 | |
| For unknown addresses, use "w<address>". Label overleads are still an issue. | |||||
| 2014-05-23 | Comment some bank 0 functions, and add wram labels for Predef. | yenatch | 1 | -2/+2 | |
| 2014-05-22 | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | 1 | -0/+182 | |
