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* Use dimension constants in warp data and add map name consisntencyU-Fish-PC\Daniel2014-04-056-17/+17
* Get rid of globals.asm. Use ::s to export labels between objects.yenatch2014-01-27212-2128/+2128
* Split out move namesyenatch2014-01-231-0/+167
* Split out the rest of map textyenatch2014-01-2327-0/+844
* Split out route textyenatch2014-01-2327-0/+2891
* Even more map textyenatch2014-01-2283-0/+4373
* Silph Co 1f text was actually somewhere elseyenatch2014-01-221-0/+6
* Move city and town map text into text/mapsyenatch2014-01-229-0/+1187
* split out a bunch of map textyenatch2014-01-2261-0/+3085
* split viridian and oaks lab text into text/maps/yenatch2014-01-227-0/+956
* rename existing map text files and put them in text/maps/yenatch2014-01-223-0/+0
* text macros in pokedex entriesyenatch2014-01-221-906/+1209
* rename and add some text macrosyenatch2014-01-224-45/+45
* text macros in text/yenatch2014-01-214-104/+144
* Split large chunks of text into separate files, and improve Makefile.IIMarckus2011-12-264-0/+152
* Treat apostrophes specially, since they’re combining characters.IIMarckus2011-12-211-11/+11
* Add Japanese text entry and Pokédex entries.IIMarckus2011-12-211-0/+1207