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* Identify wcd6d as wNameBuffer and others (#455)Sylvie2024-07-24
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* Identify various flag labels and bit constants (#454)Sylvie2024-07-16
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* Fix Celedon typodannye2023-11-19
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* Identify more map script labelsRangi422023-11-18
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* Add macros, constants, and labels for map scripts and text (#367)vulcandth2023-07-13
| | | This introduces `def_script_pointers`, `def_text_pointers`, and `object_const_def` macros, and applies them to all maps. Most other map labels have also been identified.
* Sync Pokédex rating text with pokeyellowRangi2022-07-10
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* Identify Pokédex rating textRangi2022-07-10
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* wcf4b -> wStringBufferRangi2021-08-28
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* Clean many labels of scripts of all gymsYoann Fievez2021-05-31
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* Revise some map scripts, mostly for getting itemsRangi2020-07-16
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* Port pokecrystal's formatting of text commands and special charactersRangi2020-07-04
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* Add subdirectories to data/ similar to pokecrystalRangi2020-07-03
| | | | Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
* Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi2020-06-27
| | | Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
* Move more tables from engine/ to data/Rangi2020-06-23
| | | | This also splits the end of engine/battle/core.asm into engine/battle/effects.asm.
* Misc minor clean updannye2020-05-24
| | | | spotted by comparing against pokeyellow
* document vermilion gymMatt2020-05-05
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* label npc conditional textMatt2020-05-03
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* Rename map files, labels, and constants to be consistent and work with ↵Rangi2019-01-01
| | | | Polished Map
* Replaced all instances of $52, $53, and $5A with "<PLAYER>", "<RIVAL>", and ↵Víctor M. González2017-07-30
| | | | "<USER>" respectively.
* pull some bank 1 code out of main.asmYamaArashi2016-09-17
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* Clean up redundant labelsdannye2016-07-20
| | | | fix trainer header numbering
* sync textYamaArashi2016-06-12
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* Remove some leftover address commentsdannye2016-06-12
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* remove address commentsYamaArashi2016-06-11
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* Sync somewhat with pokeyellow.IIMarckus2016-06-08
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* Remove the Beach House option.IIMarckus2016-06-07
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* Merge branch 'master' of https://github.com/pret/pokeredpikalaxalt2016-05-13
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| * Clean up script labels in marts and Pokémon Centers.IIMarckus2016-04-08
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| * Clean up labels and trainer headers for overworld Pokémon.IIMarckus2016-04-06
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* | Macrofy sprite status data in WRA0PikalaxALT2016-01-29
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* Label elite four scripts more completely.Marcus Huderle2015-12-18
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* Improve diffability with pokeyellow; remove address comments and ifs.IIMarckus2015-12-06
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* No more W_dannye2015-08-30
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* More joypad constantsdannye2015-08-11
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* named CountSetBits output variableYamaArashi2015-08-07
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* more naming variablesYamaArashi2015-07-24
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* clean up wram aliasesYamaArashi2015-07-23
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* miscYamaArashi2015-07-18
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* Name the last of unnamed textU-Daniel-PC\Daniel2015-06-12
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* Clean up type names.yenatch2014-12-10
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* Fix unclosed quotes.stag0192014-11-04
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* Labels for Fuji in Pokémon Tower.IIMarckus2014-10-26
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* Add more text changes from Yellow.IIMarckus2014-10-24
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* Add parts of the Safari Zone entrance script from Yellow.IIMarckus2014-10-17
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* Add more from the beach house.IIMarckus2014-10-17
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* Kill version.asm.IIMarckus2014-10-17
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* Fix typo in previous.IIMarckus2014-10-10
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* Add a lot of Yellow text changes.IIMarckus2014-10-10
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* Add macro TX_BCD for printing BCD numbers.yenatch2014-05-27
| | | | This fixes some more static wram addresses.
* Remove most static wram addresses. Use labels instead.yenatch2014-05-26
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.