From 4d88812f40c4165e4b893a0631fa658e72d17874 Mon Sep 17 00:00:00 2001 From: dannye Date: Tue, 21 Jul 2015 20:58:19 -0500 Subject: Name some battle sound effects --- audio.asm | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'audio.asm') diff --git a/audio.asm b/audio.asm index 27570b93..563aee14 100644 --- a/audio.asm +++ b/audio.asm @@ -538,8 +538,10 @@ INCLUDE "audio/engine_2.asm" Music_PokeFluteInBattle:: ; 22306 (8:6306) - ld a, SFX_BATTLE_06 ; PokeFlute outside of battle + ; begin playing the "caught mon" sound effect + ld a, SFX_CAUGHT_MON call PlaySoundWaitForCurrent + ; then immediately overwrtie the channel pointers ld hl, wc00e ld de, SFX_08_PokeFlute_Ch1 call Music8_OverwriteChannelPointer @@ -586,7 +588,7 @@ PokedexRatingSfxPointers: ; 7d162 (1f:5162) db SFX_DENIED, BANK(SFX_1f_51) db SFX_POKEDEX_RATING, BANK(SFX_02_41) db SFX_GET_ITEM_1, BANK(SFX_02_3a) - db SFX_BATTLE_06, BANK(SFX_08_46) + db SFX_CAUGHT_MON, BANK(SFX_08_46) db SFX_LEVEL_UP, BANK(SFX_08_3a) db SFX_GET_KEY_ITEM, BANK(SFX_02_42) db SFX_GET_ITEM_2, BANK(SFX_02_3b) -- cgit v1.3.1-sl0p