From 5207a14af34f9b84a9e40cc1d4988a0858a4a4e6 Mon Sep 17 00:00:00 2001 From: dannye Date: Wed, 27 Jul 2016 22:08:13 -0500 Subject: Redo audio header macro --- audio.asm | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'audio.asm') diff --git a/audio.asm b/audio.asm index 5842b87c..0a344ae7 100644 --- a/audio.asm +++ b/audio.asm @@ -477,7 +477,7 @@ Music_DoLowHealthAlarm:: .asm_2138a ld a, $86 - ld [wChannelSoundIDs + CH4], a ;disable sound channel? + ld [wChannelSoundIDs + Ch4], a ;disable sound channel? ld a, [wLowHealthAlarm] and $7f ;decrement alarm timer. dec a @@ -491,7 +491,7 @@ Music_DoLowHealthAlarm:: .disableAlarm xor a ld [wLowHealthAlarm], a ;disable alarm - ld [wChannelSoundIDs + CH4], a ;re-enable sound channel? + ld [wChannelSoundIDs + Ch4], a ;re-enable sound channel? ld de, .toneDataSilence jr .playTone @@ -542,7 +542,7 @@ Music_PokeFluteInBattle:: ld a, SFX_CAUGHT_MON call PlaySoundWaitForCurrent ; then immediately overwrtie the channel pointers - ld hl, wChannelCommandPointers + CH4 * 2 + ld hl, wChannelCommandPointers + Ch4 * 2 ld de, SFX_08_PokeFlute_Ch4 call Audio2_OverwriteChannelPointer ld de, SFX_08_PokeFlute_Ch5 -- cgit v1.3.1-sl0p