From f275790aec4a796ed969b099364abfdf25385967 Mon Sep 17 00:00:00 2001 From: Rangi Date: Thu, 2 Jul 2020 23:30:21 -0400 Subject: Add subdirectories to engine/ similar to pokecrystal --- audio/poke_flute.asm | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) create mode 100644 audio/poke_flute.asm (limited to 'audio/poke_flute.asm') diff --git a/audio/poke_flute.asm b/audio/poke_flute.asm new file mode 100644 index 00000000..f55a2a1f --- /dev/null +++ b/audio/poke_flute.asm @@ -0,0 +1,18 @@ +Music_PokeFluteInBattle:: + ; begin playing the "caught mon" sound effect + ld a, SFX_CAUGHT_MON + call PlaySoundWaitForCurrent + ; then immediately overwrite the channel pointers + ld hl, wChannelCommandPointers + Ch5 * 2 + ld de, SFX_Pokeflute_Ch5 + call Audio2_OverwriteChannelPointer + ld de, SFX_Pokeflute_Ch6 + call Audio2_OverwriteChannelPointer + ld de, SFX_Pokeflute_Ch7 + +Audio2_OverwriteChannelPointer: + ld a, e + ld [hli], a + ld a, d + ld [hli], a + ret -- cgit v1.3.1-sl0p