From 3cbe353075e4c3bb54bd0faaaab48ee532211474 Mon Sep 17 00:00:00 2001 From: IIMarckus Date: Mon, 11 Apr 2011 23:13:22 -0600 Subject: Basic attack animation functions. hg-commit-id: d5377e1bb8b5 --- constants.asm | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'constants.asm') diff --git a/constants.asm b/constants.asm index 80215f93..844147aa 100644 --- a/constants.asm +++ b/constants.asm @@ -773,6 +773,11 @@ SUPER_FANG EQU $A2 SLASH EQU $A3 SUBSTITUTE EQU $A4 STRUGGLE EQU $A5 +; these do double duty as animation identifiers +SLP_ANIM EQU $BD ; sleeping monster +CONF_ANIM EQU $BF ; confused monster +TOSS_ANIM EQU $C1 ; try to catch a monster +SEND_ANIM EQU $C3 ; send out a monster ; super game boy palettes PAL_ROUTE EQU $00 -- cgit v1.3.1-sl0p