From 9827190aea7ce6a6f30d6a0c04eda34934cbd35e Mon Sep 17 00:00:00 2001 From: BlueZangoose <113498143+BlueZangoose@users.noreply.github.com> Date: Wed, 22 Nov 2023 00:52:53 +0000 Subject: Use MEGA_PUNCH constant in explosion animation routine (#434) * Use MEGA_PUNCH constant in explosion animation routine * Add AnimationType constants and assert --------- Co-authored-by: vulcandth --- constants/battle_anim_constants.asm | 8 ++++++++ 1 file changed, 8 insertions(+) create mode 100644 constants/battle_anim_constants.asm (limited to 'constants') diff --git a/constants/battle_anim_constants.asm b/constants/battle_anim_constants.asm new file mode 100644 index 00000000..db57d6c4 --- /dev/null +++ b/constants/battle_anim_constants.asm @@ -0,0 +1,8 @@ +; AnimationTypePointerTable indexes (see engine/battle/animations.asm) + const_def 1 + const ANIMATIONTYPE_SHAKE_SCREEN_VERTICALLY ; 1 + const ANIMATIONTYPE_SHAKE_SCREEN_HORIZONTALLY_HEAVY ; 2 + const ANIMATIONTYPE_SHAKE_SCREEN_HORIZONTALLY_SLOW ; 3 + const ANIMATIONTYPE_BLINK_ENEMY_MON_SPRITE ; 4 + const ANIMATIONTYPE_SHAKE_SCREEN_HORIZONTALLY_LIGHT ; 5 + const ANIMATIONTYPE_SHAKE_SCREEN_HORIZONTALLY_SLOW_2 ; 6 -- cgit v1.3.1-sl0p