From 4452acb021873affd95c92f096d0b1b9e8b50e7a Mon Sep 17 00:00:00 2001 From: dannye Date: Sat, 18 Jul 2015 22:36:22 -0500 Subject: Fix object constant names swap LEFT and RIGHT FACE is better named STAY because sprites that have no range do not necessarily face any direction STAY has been renamed to NONE because sprites that use this will spin randomly, except for the item/voltorb/electrode sprite I never should have listened to https://github.com/iimarckus/pokered/issues/89 --- data/mapObjects/fuchsiacity.asm | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'data/mapObjects/fuchsiacity.asm') diff --git a/data/mapObjects/fuchsiacity.asm b/data/mapObjects/fuchsiacity.asm index 8fa30ef0..85f801d9 100755 --- a/data/mapObjects/fuchsiacity.asm +++ b/data/mapObjects/fuchsiacity.asm @@ -31,14 +31,14 @@ FuchsiaCityObject: ; 0x18bd4 (size=178) db $a ; objects object SPRITE_BUG_CATCHER, $a, $c, WALK, $2, $1 ; person object SPRITE_GAMBLER, $1c, $11, WALK, $2, $2 ; person - object SPRITE_FISHER2, $1e, $e, FACE, DOWN, $3 ; person - object SPRITE_BUG_CATCHER, $18, $8, FACE, UP, $4 ; person + object SPRITE_FISHER2, $1e, $e, STAY, DOWN, $3 ; person + object SPRITE_BUG_CATCHER, $18, $8, STAY, UP, $4 ; person object SPRITE_CLEFAIRY, $1f, $5, WALK, $0, $5 ; person - object SPRITE_BALL, $19, $6, FACE, STAY, $6 ; person + object SPRITE_BALL, $19, $6, STAY, NONE, $6 ; person object SPRITE_SLOWBRO, $c, $6, WALK, $2, $7 ; person object SPRITE_SLOWBRO, $1e, $c, WALK, $2, $8 ; person object SPRITE_SEEL, $8, $11, WALK, $0, $9 ; person - object SPRITE_OMANYTE, $6, $5, FACE, STAY, $a ; person + object SPRITE_OMANYTE, $6, $5, STAY, NONE, $a ; person ; warp-to EVENT_DISP FUCHSIA_CITY_WIDTH, $d, $5 ; FUCHSIA_MART -- cgit v1.3.1-sl0p