From 4452acb021873affd95c92f096d0b1b9e8b50e7a Mon Sep 17 00:00:00 2001 From: dannye Date: Sat, 18 Jul 2015 22:36:22 -0500 Subject: Fix object constant names swap LEFT and RIGHT FACE is better named STAY because sprites that have no range do not necessarily face any direction STAY has been renamed to NONE because sprites that use this will spin randomly, except for the item/voltorb/electrode sprite I never should have listened to https://github.com/iimarckus/pokered/issues/89 --- data/mapObjects/fuchsiagym.asm | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) (limited to 'data/mapObjects/fuchsiagym.asm') diff --git a/data/mapObjects/fuchsiagym.asm b/data/mapObjects/fuchsiagym.asm index 12834fe4..1d082f62 100755 --- a/data/mapObjects/fuchsiagym.asm +++ b/data/mapObjects/fuchsiagym.asm @@ -8,14 +8,14 @@ FuchsiaGymObject: ; 0x75658 (size=82) db $0 ; signs db $8 ; objects - object SPRITE_BLACKBELT, $4, $a, FACE, DOWN, $1, KOGA + $C8, $1 - object SPRITE_ROCKER, $8, $d, FACE, DOWN, $2, JUGGLER + $C8, $7 - object SPRITE_ROCKER, $7, $8, FACE, LEFT, $3, JUGGLER + $C8, $3 - object SPRITE_ROCKER, $1, $c, FACE, DOWN, $4, JUGGLER + $C8, $8 - object SPRITE_ROCKER, $3, $5, FACE, UP, $5, TAMER + $C8, $1 - object SPRITE_ROCKER, $8, $2, FACE, DOWN, $6, TAMER + $C8, $2 - object SPRITE_ROCKER, $2, $7, FACE, RIGHT, $7, JUGGLER + $C8, $4 - object SPRITE_GYM_HELPER, $7, $f, FACE, DOWN, $8 ; person + object SPRITE_BLACKBELT, $4, $a, STAY, DOWN, $1, KOGA + $C8, $1 + object SPRITE_ROCKER, $8, $d, STAY, DOWN, $2, JUGGLER + $C8, $7 + object SPRITE_ROCKER, $7, $8, STAY, RIGHT, $3, JUGGLER + $C8, $3 + object SPRITE_ROCKER, $1, $c, STAY, DOWN, $4, JUGGLER + $C8, $8 + object SPRITE_ROCKER, $3, $5, STAY, UP, $5, TAMER + $C8, $1 + object SPRITE_ROCKER, $8, $2, STAY, DOWN, $6, TAMER + $C8, $2 + object SPRITE_ROCKER, $2, $7, STAY, LEFT, $7, JUGGLER + $C8, $4 + object SPRITE_GYM_HELPER, $7, $f, STAY, DOWN, $8 ; person ; warp-to EVENT_DISP FUCHSIA_GYM_WIDTH, $11, $4 -- cgit v1.3.1-sl0p