From 4452acb021873affd95c92f096d0b1b9e8b50e7a Mon Sep 17 00:00:00 2001 From: dannye Date: Sat, 18 Jul 2015 22:36:22 -0500 Subject: Fix object constant names swap LEFT and RIGHT FACE is better named STAY because sprites that have no range do not necessarily face any direction STAY has been renamed to NONE because sprites that use this will spin randomly, except for the item/voltorb/electrode sprite I never should have listened to https://github.com/iimarckus/pokered/issues/89 --- data/mapObjects/route8.asm | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) (limited to 'data/mapObjects/route8.asm') diff --git a/data/mapObjects/route8.asm b/data/mapObjects/route8.asm index 10cbe179..2687c596 100755 --- a/data/mapObjects/route8.asm +++ b/data/mapObjects/route8.asm @@ -12,15 +12,15 @@ Route8Object: ; 0x5814f (size=119) db $3, $11, $a ; Route8Text10 db $9 ; objects - object SPRITE_BLACK_HAIR_BOY_2, $8, $5, FACE, LEFT, $1, SUPER_NERD + $C8, $3 - object SPRITE_GAMBLER, $d, $9, FACE, UP, $2, GAMBLER + $C8, $5 - object SPRITE_BLACK_HAIR_BOY_2, $2a, $6, FACE, UP, $3, SUPER_NERD + $C8, $4 - object SPRITE_LASS, $1a, $3, FACE, RIGHT, $4, LASS + $C8, $d - object SPRITE_BLACK_HAIR_BOY_2, $1a, $4, FACE, LEFT, $5, SUPER_NERD + $C8, $5 - object SPRITE_LASS, $1a, $5, FACE, RIGHT, $6, LASS + $C8, $e - object SPRITE_LASS, $1a, $6, FACE, LEFT, $7, LASS + $C8, $f - object SPRITE_GAMBLER, $2e, $d, FACE, DOWN, $8, GAMBLER + $C8, $7 - object SPRITE_LASS, $33, $c, FACE, RIGHT, $9, LASS + $C8, $10 + object SPRITE_BLACK_HAIR_BOY_2, $8, $5, STAY, RIGHT, $1, SUPER_NERD + $C8, $3 + object SPRITE_GAMBLER, $d, $9, STAY, UP, $2, GAMBLER + $C8, $5 + object SPRITE_BLACK_HAIR_BOY_2, $2a, $6, STAY, UP, $3, SUPER_NERD + $C8, $4 + object SPRITE_LASS, $1a, $3, STAY, LEFT, $4, LASS + $C8, $d + object SPRITE_BLACK_HAIR_BOY_2, $1a, $4, STAY, RIGHT, $5, SUPER_NERD + $C8, $5 + object SPRITE_LASS, $1a, $5, STAY, LEFT, $6, LASS + $C8, $e + object SPRITE_LASS, $1a, $6, STAY, RIGHT, $7, LASS + $C8, $f + object SPRITE_GAMBLER, $2e, $d, STAY, DOWN, $8, GAMBLER + $C8, $7 + object SPRITE_LASS, $33, $c, STAY, LEFT, $9, LASS + $C8, $10 ; warp-to EVENT_DISP ROUTE_8_WIDTH, $9, $1 ; ROUTE_8_GATE -- cgit v1.3.1-sl0p