From 4452acb021873affd95c92f096d0b1b9e8b50e7a Mon Sep 17 00:00:00 2001 From: dannye Date: Sat, 18 Jul 2015 22:36:22 -0500 Subject: Fix object constant names swap LEFT and RIGHT FACE is better named STAY because sprites that have no range do not necessarily face any direction STAY has been renamed to NONE because sprites that use this will spin randomly, except for the item/voltorb/electrode sprite I never should have listened to https://github.com/iimarckus/pokered/issues/89 --- data/mapObjects/viridianhouse.asm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'data/mapObjects/viridianhouse.asm') diff --git a/data/mapObjects/viridianhouse.asm b/data/mapObjects/viridianhouse.asm index 30dd6356..ba45adac 100755 --- a/data/mapObjects/viridianhouse.asm +++ b/data/mapObjects/viridianhouse.asm @@ -8,10 +8,10 @@ ViridianHouseObject: ; 0x1d5bb (size=44) db $0 ; signs db $4 ; objects - object SPRITE_BALDING_GUY, $5, $3, FACE, STAY, $1 ; person + object SPRITE_BALDING_GUY, $5, $3, STAY, NONE, $1 ; person object SPRITE_LITTLE_GIRL, $1, $4, WALK, $1, $2 ; person object SPRITE_BIRD, $5, $5, WALK, $2, $3 ; person - object SPRITE_CLIPBOARD, $4, $0, FACE, STAY, $4 ; person + object SPRITE_CLIPBOARD, $4, $0, STAY, NONE, $4 ; person ; warp-to EVENT_DISP VIRIDIAN_HOUSE_WIDTH, $7, $2 -- cgit v1.3.1-sl0p