From 53ae0e93fad9f4c3eaef92f102b1eeb531e59d68 Mon Sep 17 00:00:00 2001 From: yenatch Date: Sat, 14 Jun 2014 04:12:40 -0700 Subject: Use monster struct macros in wram. Rename related labels for consistency. --- engine/battle/1c.asm | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'engine/battle/1c.asm') diff --git a/engine/battle/1c.asm b/engine/battle/1c.asm index d936c7e5..242b8d66 100755 --- a/engine/battle/1c.asm +++ b/engine/battle/1c.asm @@ -170,16 +170,16 @@ GetBattleTransitionID_WildOrTrainer: ; 709e2 (1c:49e2) ret GetBattleTransitionID_CompareLevels: ; 709ef (1c:49ef) - ld hl, W_PARTYMON1_HP + ld hl, wPartyMon1HP .faintedLoop ld a, [hli] or [hl] jr nz, .notFainted - ld de, W_PARTYMON2DATA - (W_PARTYMON1DATA + 1) + ld de, wPartyMon2 - (wPartyMon1 + 1) add hl, de jr .faintedLoop .notFainted - ld de, W_PARTYMON1_LEVEL - (W_PARTYMON1_HP + 1) + ld de, wPartyMon1Level - (wPartyMon1HP + 1) add hl, de ld a, [hl] add $3 -- cgit v1.3.1-sl0p