From 53ae0e93fad9f4c3eaef92f102b1eeb531e59d68 Mon Sep 17 00:00:00 2001 From: yenatch Date: Sat, 14 Jun 2014 04:12:40 -0700 Subject: Use monster struct macros in wram. Rename related labels for consistency. --- engine/battle/a.asm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'engine/battle/a.asm') diff --git a/engine/battle/a.asm b/engine/battle/a.asm index cd1b34dc..fd3ef40b 100755 --- a/engine/battle/a.asm +++ b/engine/battle/a.asm @@ -4,12 +4,12 @@ LeechSeedEffect_: ; 2bea9 (a:7ea9) and a jr nz, .asm_2bee7 ld hl, W_ENEMYBATTSTATUS2 ; W_ENEMYBATTSTATUS2 - ld de, W_ENEMYMONTYPE1 ; wcfea (aliases: W_ENEMYMONTYPES) + ld de, wEnemyMonType1 ; wcfea (aliases: wEnemyMonType) ld a, [H_WHOSETURN] ; $fff3 and a jr z, .asm_2bec8 ld hl, W_PLAYERBATTSTATUS2 ; W_PLAYERBATTSTATUS2 - ld de, W_PLAYERMONTYPE1 ; wd019 (aliases: W_PLAYERMONTYPES) + ld de, wBattleMonType1 ; wd019 (aliases: wBattleMonType) .asm_2bec8 ld a, [de] cp GRASS -- cgit v1.3.1-sl0p