From 53ae0e93fad9f4c3eaef92f102b1eeb531e59d68 Mon Sep 17 00:00:00 2001 From: yenatch Date: Sat, 14 Jun 2014 04:12:40 -0700 Subject: Use monster struct macros in wram. Rename related labels for consistency. --- engine/battle/b_2.asm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'engine/battle/b_2.asm') diff --git a/engine/battle/b_2.asm b/engine/battle/b_2.asm index 6ec58cc0..3c839cba 100755 --- a/engine/battle/b_2.asm +++ b/engine/battle/b_2.asm @@ -90,9 +90,9 @@ PayDayEffect_ ; 2feb8 (b:7eb8) ld [hli], a ld a, [$fff3] and a - ld a, [W_PLAYERMONLEVEL] + ld a, [wBattleMonLevel] jr z, .asm_2fec8 ; 0x2fec3 $3 - ld a, [W_ENEMYMONLEVEL] + ld a, [wEnemyMonLevel] .asm_2fec8 add a ld [$ff98], a -- cgit v1.3.1-sl0p