From f3326786259f4e53c06b7565369add7605bea8ba Mon Sep 17 00:00:00 2001 From: Narishma-gb <194818981+Narishma-gb@users.noreply.github.com> Date: Tue, 18 Nov 2025 21:17:31 +0100 Subject: Use more hardware and graphics constants (#532) - Use `OBJ_SIZE` and `TILE_SIZE` from hardware.inc. - `SPRITESTATEDATA1_LENGTH`, `NUM_SPRITESTATEDATA_STRUCTS` and `TILE_1BPP_SIZE` are used in some places. - Highlight an oversight in `OakSpeech` where several direct MBC bank switches are requested. - Remove redundant comments in home/overworld.asm. - Add unreferenced `FillBgMap` function to avoid a byte of dead code. - Some constants added in wram.asm. - Correctly separate the commented code in `SaveMainData`. --- engine/battle/battle_transitions.asm | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'engine/battle/battle_transitions.asm') diff --git a/engine/battle/battle_transitions.asm b/engine/battle/battle_transitions.asm index fe731c5d..3670cddc 100644 --- a/engine/battle/battle_transitions.asm +++ b/engine/battle/battle_transitions.asm @@ -14,7 +14,7 @@ BattleTransition: ldh a, [hSpriteIndex] ; enemy trainer sprite index (0 if wild battle) ld c, a ld b, 0 - ld de, $10 + ld de, SPRITESTATEDATA1_LENGTH .loop1 ld a, [hl] cp $ff @@ -35,13 +35,13 @@ BattleTransition: jr z, .skip2 ; skip clearing the block if the enemy trainer is using it push hl push bc - ld bc, $10 + ld bc, OBJ_SIZE * 4 xor a call FillMemory pop bc pop hl .skip2 - ld de, $10 + ld de, OBJ_SIZE * 4 add hl, de dec c jr nz, .loop2 -- cgit v1.3.1-sl0p