From 53ae0e93fad9f4c3eaef92f102b1eeb531e59d68 Mon Sep 17 00:00:00 2001 From: yenatch Date: Sat, 14 Jun 2014 04:12:40 -0700 Subject: Use monster struct macros in wram. Rename related labels for consistency. --- engine/battle/c.asm | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'engine/battle/c.asm') diff --git a/engine/battle/c.asm b/engine/battle/c.asm index bc3788de..c1347d24 100755 --- a/engine/battle/c.asm +++ b/engine/battle/c.asm @@ -27,13 +27,13 @@ OneHitKOEffect_: ; 33f57 (c:7f57) ld [hl], a ; set the damage output to zero dec a ld [wd05e], a - ld hl, W_PLAYERMONSPEED + 1 - ld de, W_ENEMYMONSPEED + 1 + ld hl, wBattleMonSpeed + 1 + ld de, wEnemyMonSpeed + 1 ld a, [H_WHOSETURN] ; $fff3 and a jr z, .asm_33f72 - ld hl, W_ENEMYMONSPEED + 1 - ld de, W_PLAYERMONSPEED + 1 + ld hl, wEnemyMonSpeed + 1 + ld de, wBattleMonSpeed + 1 .asm_33f72 ld a, [de] dec de -- cgit v1.3.1-sl0p