From 308189b638d3dbed2283e041221b8db7d6063094 Mon Sep 17 00:00:00 2001 From: Rangi <35663410+Rangi42@users.noreply.github.com> Date: Sun, 23 Nov 2025 22:19:21 -0500 Subject: Use `ld_hli_a_string` macro to make byte-by-byte strings more obvious (#540) --- engine/battle/core.asm | 12 +----------- 1 file changed, 1 insertion(+), 11 deletions(-) (limited to 'engine/battle/core.asm') diff --git a/engine/battle/core.asm b/engine/battle/core.asm index 0916176c..672bd416 100644 --- a/engine/battle/core.asm +++ b/engine/battle/core.asm @@ -6841,17 +6841,7 @@ InitWildBattle: ld [hli], a ; write front sprite pointer ld [hl], b ld hl, wEnemyMonNick ; set name to "GHOST" - ld a, 'G' - ld [hli], a - ld a, 'H' - ld [hli], a - ld a, 'O' - ld [hli], a - ld a, 'S' - ld [hli], a - ld a, 'T' - ld [hli], a - ld [hl], '@' + ld_hli_a_string "GHOST@" ld a, [wCurPartySpecies] push af ld a, MON_GHOST -- cgit v1.3.1-sl0p