From 5207a14af34f9b84a9e40cc1d4988a0858a4a4e6 Mon Sep 17 00:00:00 2001 From: dannye Date: Wed, 27 Jul 2016 22:08:13 -0500 Subject: Redo audio header macro --- engine/battle/core.asm | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'engine/battle/core.asm') diff --git a/engine/battle/core.asm b/engine/battle/core.asm index 9241ce6b..01c12347 100755 --- a/engine/battle/core.asm +++ b/engine/battle/core.asm @@ -872,7 +872,7 @@ FaintEnemyPokemon: ld a, SFX_FAINT_FALL call PlaySoundWaitForCurrent .sfxwait - ld a, [wChannelSoundIDs + CH4] + ld a, [wChannelSoundIDs + Ch4] cp SFX_FAINT_FALL jr z, .sfxwait ld a, SFX_FAINT_THUD @@ -956,7 +956,7 @@ EndLowHealthAlarm: ; the low health alarm and prevents it from reactivating until the next battle. xor a ld [wLowHealthAlarm], a ; turn off low health alarm - ld [wChannelSoundIDs + CH4], a + ld [wChannelSoundIDs + Ch4], a inc a ld [wLowHealthAlarmDisabled], a ; prevent it from reactivating ret @@ -1954,7 +1954,7 @@ DrawPlayerHUDAndHPBar: ld [hl], $0 ret z xor a - ld [wChannelSoundIDs + CH4], a + ld [wChannelSoundIDs + Ch4], a ret .setLowHealthAlarm ld hl, wLowHealthAlarm -- cgit v1.3.1-sl0p