From 9ea25bc8cd32df5b3bcf6333c3d2582e1b11f2dd Mon Sep 17 00:00:00 2001 From: Antonio Niño Díaz Date: Fri, 9 Jun 2017 22:54:09 +0100 Subject: Replace deprecated mnemonics by the correct ones MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit The old mnemonics generate warnings with new versions of rgbds. This patch replaces them by the correct ones. Signed-off-by: Antonio Niño Díaz --- engine/battle/core.asm | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'engine/battle/core.asm') diff --git a/engine/battle/core.asm b/engine/battle/core.asm index 153a9048..4835e8cf 100755 --- a/engine/battle/core.asm +++ b/engine/battle/core.asm @@ -3150,7 +3150,7 @@ ExecutePlayerMove: jp z, ExecutePlayerMoveDone call CheckPlayerStatusConditions jr nz, .playerHasNoSpecialCondition - jp [hl] + jp hl .playerHasNoSpecialCondition call GetCurrentMove ld hl, wPlayerBattleStatus1 @@ -5690,7 +5690,7 @@ ExecuteEnemyMove: ld [wDamageMultipliers], a call CheckEnemyStatusConditions jr nz, .enemyHasNoSpecialConditions - jp [hl] + jp hl .enemyHasNoSpecialConditions ld hl, wEnemyBattleStatus1 bit ChargingUp, [hl] ; is the enemy charging up for attack? @@ -7139,7 +7139,7 @@ _JumpMoveEffect: ld a, [hli] ld h, [hl] ld l, a - jp [hl] ; jump to special effect handler + jp hl ; jump to special effect handler MoveEffectPointerTable: dw SleepEffect ; unused effect -- cgit v1.3.1-sl0p