From a247120ac115c7c7f48d487dbaf9aaaf26e18757 Mon Sep 17 00:00:00 2001 From: dannye <33dannye@gmail.com> Date: Tue, 21 Nov 2023 20:18:04 -0600 Subject: Fix a few usages of EFFECTIVE --- engine/battle/core.asm | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'engine/battle/core.asm') diff --git a/engine/battle/core.asm b/engine/battle/core.asm index b93b6fa7..ca3294b8 100644 --- a/engine/battle/core.asm +++ b/engine/battle/core.asm @@ -5324,8 +5324,7 @@ AIGetTypeEffectiveness: inc hl ld c, [hl] ; c = type 2 of player's pokemon ; initialize to neutral effectiveness - ; bug: this is $10 (MORE_EFFECTIVE + 1) but should be 10 (EFFECTIVE) - ld a, MORE_EFFECTIVE + 1 + ld a, $10 ; bug: should be EFFECTIVE (10) ld [wTypeEffectiveness], a ld hl, TypeEffects .loop -- cgit v1.3.1-sl0p