From 40c17c906b2b3f65b3b04b1933b90238a7ac5566 Mon Sep 17 00:00:00 2001 From: yenatch Date: Mon, 26 May 2014 14:04:56 -0700 Subject: Remove most static wram addresses. Use labels instead. For unknown addresses, use "w
". Label overleads are still an issue. --- engine/battle/d.asm | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) (limited to 'engine/battle/d.asm') diff --git a/engine/battle/d.asm b/engine/battle/d.asm index a6ad21ea..01753813 100755 --- a/engine/battle/d.asm +++ b/engine/battle/d.asm @@ -1,25 +1,25 @@ Func_372d6: ; 372d6 (d:72d6) call LoadTextBoxTilePatterns - FuncCoord 3, 4 ; $c3f3 + FuncCoord 3, 4 ld hl, Coord ld b, $7 ld c, $c call TextBoxBorder - FuncCoord 4, 5 ; $c408 + FuncCoord 4, 5 ld hl, Coord - ld de, W_PLAYERNAME ; $d158 + ld de, W_PLAYERNAME ; wd158 call PlaceString - FuncCoord 4, 10 ; $c46c + FuncCoord 4, 10 ld hl, Coord - ld de, W_GRASSRATE ; $d887 + ld de, W_GRASSRATE ; W_GRASSRATE call PlaceString - FuncCoord 9, 8 ; $c449 + FuncCoord 9, 8 ld hl, Coord ld a, $69 ld [hli], a ld [hl], $6a xor a - ld [$cfcb], a + ld [wcfcb], a callab SetupPlayerAndEnemyPokeballs ld c, $96 jp DelayFrames -- cgit v1.3.1-sl0p