From 53ae0e93fad9f4c3eaef92f102b1eeb531e59d68 Mon Sep 17 00:00:00 2001 From: yenatch Date: Sat, 14 Jun 2014 04:12:40 -0700 Subject: Use monster struct macros in wram. Rename related labels for consistency. --- engine/battle/d.asm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'engine/battle/d.asm') diff --git a/engine/battle/d.asm b/engine/battle/d.asm index 01753813..5a1010b8 100755 --- a/engine/battle/d.asm +++ b/engine/battle/d.asm @@ -7,7 +7,7 @@ Func_372d6: ; 372d6 (d:72d6) call TextBoxBorder FuncCoord 4, 5 ld hl, Coord - ld de, W_PLAYERNAME ; wd158 + ld de, wPlayerName ; wd158 call PlaceString FuncCoord 4, 10 ld hl, Coord -- cgit v1.3.1-sl0p